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[Wii] Tales of Symphonia: Dawn of the New World
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[Wii] Tales of Symphonia: Dawn of the New World
02-08-2015, 08:32 PM
#71
vsub Offline
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Does anyone know how can I make Fenia(monster)a lot more powerful and with high p\a defense.
That monster max level is 100 and no matter what I try,I can't increase all of the stats to the level of lv200 monsters.

I'm using Gold Manuscripts and fight at the arena(I have 10x exp enabled from the grade shop)but I just can't make it more powerful AND not to be weak against physical or magical attacks(or the other way around).
I've read on many places that you keep 20% of the stats when you evolve the monster but when I evolve Fenia back to Harpy few times,the stats start to go down.

I don't want to use cheats nor use herbs but I want to have that monster in my party.
I currently have Lailah and Rusalka and both are really powerful.
i7 4771 3.5Ghz,GTX750TI,16GB RAM
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10-14-2015, 11:18 AM
#72
Lagann Offline
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Photo 
Hey guys. Question. You know that annoying pointer? I set it up so that the mouse can control it and I can get it to move left, right, and down but not up.... Why is that? Under the IR button config, when I configure the Down button, it moves the cursor up... When I configure the Up button, it doesn't make the cursor move upward. Forward and Backward does nothing. There seems to be something stopping the cursor from moving upward.....

[Image: 01_zpshpuycktz.jpg]
[Image: 02_zpsqanft94d.jpg]
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10-14-2015, 11:44 AM
#73
ExtremeDude2 Offline
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FYI forward/backward is moving closer/farther from the sensor bar afaik.
Check out my videos (dead)
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11-01-2015, 04:36 AM
#74
Lagann Offline
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Question. In the Debug Menu, is it possible to warp to any scenario? I can choose any scenario but I'm not sure how to warp there.
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11-04-2015, 05:58 AM
#75
nintendo_nerd Offline
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Not entirely sure if this is a framebuffer or texture cache-related issue or not, but both in the skits and when transitioning from the overworld to the battlefield, are opaque, there is no background at all. Is this a known issue?

Dolphin version: 4.0-8103
Region: NTSC
Game ID: RT4EAF
GPU driver: 358.50

Video link showing the issue:

https://www.youtube.com/watch?v=biXeokw8hdA
Custom Desktop -
CPU: Intel Core i5 3570 3.4 GHz to 3.8 GHz (Turbo Boost)
GPU: MSI nVidia GTX 660 2 GB GDDR5
RAM: 8192MB DDR3 SDRAM PC2 10600 1333MHz
OS: Windows 7 Professional 64-bit
HDD: 1 TB Western Digital 7200RPM HDD

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11-04-2015, 08:55 AM (This post was last modified: 11-04-2015, 08:56 AM by Link_to_the_past.)
#76
Link_to_the_past Offline
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(11-04-2015, 05:58 AM)nintendo_nerd Wrote: Not entirely sure if this is a framebuffer or texture cache-related issue or not, but both in the skits and when transitioning from the overworld to the battlefield, are opaque, there is no background at all. Is this a known issue?

Dolphin version: 4.0-8103
Region: NTSC
Game ID: RT4EAF
GPU driver: 358.50

Video link showing the issue:

https://www.youtube.com/watch?v=biXeokw8hdA

You need efb to ram for those. But performance will suffer greatly.
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11-04-2015, 12:43 PM
#77
nintendo_nerd Offline
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(11-04-2015, 08:55 AM)Link_to_the_past Wrote:
(11-04-2015, 05:58 AM)nintendo_nerd Wrote: Not entirely sure if this is a framebuffer or texture cache-related issue or not, but both in the skits and when transitioning from the overworld to the battlefield, are opaque, there is no background at all. Is this a known issue?

Dolphin version: 4.0-8103
Region: NTSC
Game ID: RT4EAF
GPU driver: 358.50

Video link showing the issue:

https://www.youtube.com/watch?v=biXeokw8hdA

You need efb to ram for those. But performance will suffer greatly.

Damn, that sucks, guess there's no viable solution now or in the future then.  Undecided
Custom Desktop -
CPU: Intel Core i5 3570 3.4 GHz to 3.8 GHz (Turbo Boost)
GPU: MSI nVidia GTX 660 2 GB GDDR5
RAM: 8192MB DDR3 SDRAM PC2 10600 1333MHz
OS: Windows 7 Professional 64-bit
HDD: 1 TB Western Digital 7200RPM HDD

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11-05-2015, 05:41 AM
#78
Link_to_the_past Offline
Link on steroids really
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Here i could still run it fine since it is a lightweight game, try and see.
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11-06-2015, 09:06 AM (This post was last modified: 11-06-2015, 09:37 AM by nintendo_nerd.)
#79
nintendo_nerd Offline
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(11-05-2015, 05:41 AM)Link_to_the_past Wrote: Here i could still run it fine since it is a lightweight game, try and see.
But didn't you say having that option enabled would adversely affect performance? I don't know what your specs
are but I'm fairly confident your machine is beefier than my desktop. 

But I digress, will try it and report my results here.

Edit: Works fine, now to somehow map the Wii remote cursor to my mouse or Xbox 360 controller, otherwise I can't use the sorcerer's ring.
Custom Desktop -
CPU: Intel Core i5 3570 3.4 GHz to 3.8 GHz (Turbo Boost)
GPU: MSI nVidia GTX 660 2 GB GDDR5
RAM: 8192MB DDR3 SDRAM PC2 10600 1333MHz
OS: Windows 7 Professional 64-bit
HDD: 1 TB Western Digital 7200RPM HDD

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11-06-2015, 03:57 PM
#80
Shonumi Offline
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(11-06-2015, 09:06 AM)nintendo_nerd Wrote: Edit: Works fine, now to somehow map the Wii remote cursor to my mouse or Xbox 360 controller, otherwise I can't use the sorcerer's ring.

You want my setup? I forgot how I did it, but I still have my 360 profile configured for this game.
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