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[Wii] Tales of Symphonia: Dawn of the New World
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[Wii] Tales of Symphonia: Dawn of the New World
06-16-2009, 01:28 PM
#1
murkurie
Unregistered
 
I have gotten the game running with all menus, by compiling the latest SVN (06/15/09), I need help with memory card error, I found a fix some where but It didn't work when I patched the file with correct code. I also got near full sound. I used default settings with multi-core enabled. As you can see I have all in battle menus working too, which I believe this is the first build that it works in

.bmp   RT4EAF-5.bmp (Size: 377.4 KB / Downloads: 511)

.bmp   RT4EAF-3.bmp (Size: 366.58 KB / Downloads: 506)

.bmp   RT4EAF-6.bmp (Size: 366.58 KB / Downloads: 421)

.bmp   RT4EAF-7.bmp (Size: 472.55 KB / Downloads: 406)

.bmp   RT4EAF-8.bmp (Size: 366.58 KB / Downloads: 401)
06-16-2009, 06:28 PM
#2
ector Offline
PPSSPP author, Dolphin co-founder
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Project Owner  Developers (Administrators)
Posts: 189
Threads: 2
Joined: Mar 2009
Cool, thanks for the screens, but next time save them as JPG, they take up much less space that way and you could have posted high-res ones.
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06-21-2009, 09:24 AM
#3
Melfice
Unregistered
 
Compiled latest svn, works fine, but sometimes game just hangs in the middle of cutscene and sound goes into loop and only cure is to reset and replay again and hope for it not to hang, so need to save often. There is still problem with tutorials in battles, they don't work and the battle continues forever.
And I can't figure out whats wrong with sound in starting video, because it doesn't work in any build except for 3286, it plays only with this build for some reason and also sometimes disappears like in other builds.
Speed of game on my not that powerful machine in nice, but when its too much on screen fps can drop to 15-20
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