Well I tried moving the mouse, but it won't detect any mouse movement. :/
[Wii] Tales of Symphonia Dawn New World
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11-07-2011, 05:57 PM
(09-26-2011, 07:46 AM)LordVador Wrote:(09-26-2011, 04:59 AM)vies Wrote: Does anyone else experience low framerates in dungeons? I swear in one of the r5000 builds the game ran near perfectly(only issue I noticed was no music during the intro), but since updating to r7719 there's noticeable slowdown in dungeons. It's playable, but still kind of annoying. I haven't seen much said on this, so I wonder if I accidentally changed a setting somewhere that's causing this, or if it's just an issue with the emulator.
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(11-07-2011, 05:57 PM)romuniku Wrote:(09-26-2011, 07:46 AM)LordVador Wrote:(09-26-2011, 04:59 AM)vies Wrote: Does anyone else experience low framerates in dungeons? I swear in one of the r5000 builds the game ran near perfectly(only issue I noticed was no music during the intro), but since updating to r7719 there's noticeable slowdown in dungeons. It's playable, but still kind of annoying. I haven't seen much said on this, so I wonder if I accidentally changed a setting somewhere that's causing this, or if it's just an issue with the emulator. I rectify for you the quote that was wrongly attributed to me (post #111) : (09-26-2011, 07:46 AM)LordVador Wrote:(09-26-2011, 04:59 AM)vies Wrote: Does anyone else experience low framerates in dungeons? I swear in one of the r5000 builds the game ran near perfectly(only issue I noticed was no music during the intro), but since updating to r7719 there's noticeable slowdown in dungeons. It's playable, but still kind of annoying. I haven't seen much said on this, so I wonder if I accidentally changed a setting somewhere that's causing this, or if it's just an issue with the emulator.
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
12-09-2011, 04:27 AM
Quote:Well I tried moving the mouse, but it won't detect any mouse movement. :/ Lol a bit late, but better late than never. First, open the settings dialogue. Change the device to DINPUT/keyboard mouse or whichever works for you. Hit refresh. Under IR, right-click the boxes next to UP, DOWN, LEFT, RIGHT. Make sure you set it up like this: UP: Cursor Y- DOWN: Cursor Y+ LEFT: Cursor X- RIGHT: Cursor X+ 02-12-2012, 04:12 PM
Just downloaded dolphin and this game for the first time.
Seems great! I seem to get a skydive in FPS across loading screens, though. Causes a blip in the music which is a bit irritating. I know it's asking a lot to have perfect emulation even in loading screens, but I just wanted to ask if anyone else experiences this problem. Anyone have any ideas if any settings might help? I'm not expecting a solution and I appreciate the fact that I can play this at all on a computer - it's virtually perfect so far anyway. (Intel i7 with Radeon HD 7690, Win7 x64) [edit] Oh...it appears that in the first battle (haven't run into more battles yet) the models sunk into the ground a bit. Anyone have any ideas what is up with this? [edit] Also, the background in skits seems to be wrong...seems to just show town D: any idea which options I should try ticking? I tried ticking and unticking a couple of random things lol. 02-14-2012, 01:08 AM
Hi there guys
I've been having the slowing down problems with this game ever since i've used dolphin 3.0 to be more specific it slows down mainly inside dungeons 78_85 FPS or in some towns. here are my configs: Dolphin config (general): dual core ON skipping inactivity ON FPS limit OFF lock thread to cores OFF Graphic settings: Direct3D9 (although it doesn't make any difference with choosing direct3d11) other settings are similar to those Kyon099 posted my computer specs : cpu: intel core i7 720Q 1.66GHZ graphic card: ATI mobility radeon HD 5650 4Gb ram hope there is a way to make this game run at 60FPS and I fear that its my pc specs slowing it down...what do u think? 02-14-2012, 01:44 AM
(12-23-2011, 05:02 AM)Garteal Wrote:Quote:Well I tried moving the mouse, but it won't detect any mouse movement. :/ about the mouse thing, i set it to the closest thing i could find (axis Y-, etc) and it sort of works, but the wii cursor doesn't stay with my mouse cursor; it tends to return to center position instead.
Operating system: Mac OSX 10.6.8 (Snow leopard)
Processor/CPU: 2.4 GHz Intel Core 2 Duo Video Card/GPU: NVIDIA GeForce 320M Memory/RAM: 4Gb Dolphin Revision: 3.0-766 Quote:other settings are similar to those Kyon099 postedHey uberfayt, Are you using these settings? Post your settings regardless. Quote:about the mouse thing, i set it to the closest thing i could find (axis Y-, etc) and it sort of works, but the wii cursor doesn't stay with my mouse cursor; it tends to return to center position instead.Hey honkman, Yes, Axis does that, that's why you have to use Cursor. It should be all the way at the bottom of the list. 02-16-2012, 02:04 AM
Okay, I think having a mac build is causing problems; I looked at all the different input selections on the "configure control" screen, and only saw "Axis." The only way that I've found to get "Cursor" to show up at all, is to select the default button, and even then, it only has it on the general Wiimote configuration screen, and it doesn't work.
so, these are all the different inputs: Input/0/Apple Internal Keyboard/Trackpad Input/1/Apple Internal Keyboard/Trackpad Input/2/Apple Internal Keyboard/Trackpad Keyboard/0/Apple Internal Keyboard/Trackpad Input/0/Apple IR Input/0/Apple Mikey HID Driver The only one that works with my keyboard entries is Keyboard/0..., and the only one that worked with the Axis setting was Input/0/keyboard... and the cursor option doesn't show up on any of the lists of options on any of those inputs. Any theories? sorry for all the trouble =P
Operating system: Mac OSX 10.6.8 (Snow leopard)
Processor/CPU: 2.4 GHz Intel Core 2 Duo Video Card/GPU: NVIDIA GeForce 320M Memory/RAM: 4Gb Dolphin Revision: 3.0-766 |
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