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[Wii] Tales of Symphonia Dawn New World
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[Wii] Tales of Symphonia Dawn New World
09-26-2011, 07:46 AM
#111
LordVador Offline
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(09-26-2011, 04:59 AM)vies Wrote: Does anyone else experience low framerates in dungeons? I swear in one of the r5000 builds the game ran near perfectly(only issue I noticed was no music during the intro), but since updating to r7719 there's noticeable slowdown in dungeons. It's playable, but still kind of annoying. I haven't seen much said on this, so I wonder if I accidentally changed a setting somewhere that's causing this, or if it's just an issue with the emulator.

Post your settings
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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09-28-2011, 03:20 AM
#112
kenshinio
Unregistered
 
Hi guys.

I don't want to start a new thread so I'll ask here. I've started playing this game (Pal version) yesterday but the game freezes so often it's impossible to play...

After about 5 to 15min the game window turns pale white and I get message that program stopped to work and if i want to check solution on-line or close it....

I don't know if this is the problem with some settings in the emulator or some conflict with OS... Or something else entirely...

I'm using Windows 7 x64, 4GB Ram and 4-cores proc.
09-28-2011, 06:56 PM
#113
SeeK Offline
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(09-28-2011, 03:20 AM)kenshinio Wrote: Hi guys.

I don't want to start a new thread so I'll ask here. I've started playing this game (Pal version) yesterday but the game freezes so often it's impossible to play...

After about 5 to 15min the game window turns pale white and I get message that program stopped to work and if i want to check solution on-line or close it....

I don't know if this is the problem with some settings in the emulator or some conflict with OS... Or something else entirely...

I'm using Windows 7 x64, 4GB Ram and 4-cores proc.
Which version of the emulator are you using? Also, a bit more information regarding your settings (both in Config and the graphics section) would be useful.
Intel i5 4670k @ 4.5GHz | ASUS R9-290 DC2 | 20GB Corsair PC3-12800 DDR3 RAM
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09-30-2011, 06:04 AM
#114
kenshinio
Unregistered
 
(09-28-2011, 06:56 PM)SeeK Wrote:
(09-28-2011, 03:20 AM)kenshinio Wrote: Hi guys.

I don't want to start a new thread so I'll ask here. I've started playing this game (Pal version) yesterday but the game freezes so often it's impossible to play...

After about 5 to 15min the game window turns pale white and I get message that program stopped to work and if i want to check solution on-line or close it....

I don't know if this is the problem with some settings in the emulator or some conflict with OS... Or something else entirely...

I'm using Windows 7 x64, 4GB Ram and 4-cores proc.
Which version of the emulator are you using? Also, a bit more information regarding your settings (both in Config and the graphics section) would be useful.

Hi.

I'm using latest x64 emulator.
And I think I found a solution.... I changed it to run in compatybility mode with Vista and now it's working fine so far...
10-22-2011, 02:37 PM
#115
kirayamato90
Unregistered
 
Hi, i'm new here.

I have the problem with the skits. The picture was too fast for the sound/audio to catch up. Do you guys have the solution for this?
10-22-2011, 06:56 PM (This post was last modified: 10-22-2011, 06:57 PM by xRyudo.)
#116
xRyudo Away
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Audio being out of sync during cutscenes/skits is a known issue with this game. Nobody has a real fix for them yet. Doesn't matter what computer you have either, because even the best computers of this day seem to be having this issue.
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10-23-2011, 02:35 AM
#117
kirayamato90
Unregistered
 
How bout problem with the sorcerer ring when using the real wiimote? its ok when i used the emulated version...
10-27-2011, 11:41 AM (This post was last modified: 10-27-2011, 11:43 AM by kyon099.)
#118
kyon099 Offline
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(10-22-2011, 06:56 PM)xRyudo Wrote: Audio being out of sync during cutscenes/skits is a known issue with this game. Nobody has a real fix for them yet. Doesn't matter what computer you have either, because even the best computers of this day seem to be having this issue.

Really? I was able to finish this game long ago. Everything was working perfectly with the older 6xxx builds using the best settings.

@kirayamato90
Are you still using LLE? ToS 1 had that same problem but was solved when HLE was finished. Try using HLE instead. And try setting your FPS limit to 60.
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10-27-2011, 08:24 PM
#119
kirayamato90
Unregistered
 
@kyon099
Thanks for the advice, however the problem still happen Sad
11-01-2011, 01:37 AM
#120
kyon099 Offline
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Posts: 6
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(10-22-2011, 02:37 PM)kirayamato90 Wrote: Hi, i'm new here.

I have the problem with the skits. The picture was too fast for the sound/audio to catch up. Do you guys have the solution for this?

(10-27-2011, 08:24 PM)kirayamato90 Wrote: @kyon099
Thanks for the advice, however the problem still happen Sad

I see. I still have my ToS and ToS 2 but I don't have the old dolphin emus I used back then. I'll run them tomorrow on the newer revisions and post the settings here since it's pretty late now.
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