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[Wii] Tales of Symphonia Dawn New World
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[Wii] Tales of Symphonia Dawn New World
12-12-2009, 08:39 AM
#31
RPG Advocate Offline
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Posts: 26
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Joined: Dec 2009
(12-12-2009, 01:29 AM)Concerto Wrote: [snip images]
Screeens Tongue

What sort of framerates are you getting? Is the menu layer bug also fixed?
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12-12-2009, 08:59 AM
#32
Concerto Offline
Underground Demon
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Posts: 107
Threads: 8
Joined: Mar 2009
With svn 4682. Screenshots made with fraps.
FPS are written into screenshots, in the upper left.
No bugs in the menu.
With idleskipping:
[Image: dolphinil20091211234531.th.jpg][Image: dolphinil20091211234556.th.jpg][Image: dolphinil20091211234611.th.jpg][Image: dolphinil20091211234637.th.jpg][Image: dolphinil20091211234650.th.jpg]

Without idle skipping
[Image: dolphinil20091211235042.th.jpg][Image: dolphinil20091211235051.th.jpg][Image: dolphinil20091211235118.th.jpg][Image: dolphinil20091211235125.th.jpg][Image: dolphinil20091211235145.th.jpg]
OS: Windows 7 x86, Linux Mint.
Hardware: AsRock 4Core1600TwinsP35, Intel Q9650 OC 4.0Ghz, 4Gb Ram Corsair DDR3 1333, Twintech 9600GT XXT OC Edition, LG 8162B 0020 - LG 8164B, NEC 7203A 1.09 - NEC 4571A 1.02, Controllers X360, PS2, GC, WIImote+Nunchuk. Consoles NGC, WII, PS2, PSX.
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12-12-2009, 09:06 PM
#33
hackint0sh
Unregistered
 
Hi,

do you guys have that weird save game issue ?

How can I fix it ?


edit:

sorry, I got it xD

Just press A instead of the "mouse click" (yeah, I play with the keyboard cause my 360 "logitec chillstream" doesn't work, I use 4681 build)
12-13-2009, 09:13 AM
#34
hackint0sh
Unregistered
 
Hello,

today I've got another problem..

The game starts, of course, it makes a lot of fun to play it.

But

there are always those "wiimote de-sync's"... How can I fix them ? They are in New Super Mario Bros., too! (but ToSDNW is much more interesting to me!)
12-13-2009, 09:55 AM (This post was last modified: 12-13-2009, 10:10 AM by Concerto.)
#35
Concerto Offline
Underground Demon
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Posts: 107
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Joined: Mar 2009
First, delete wiimote.ini from config and re-set the plugin.
uncheck panic handlers and rumble in wiimote plugin, try to use svn 4664 or 4671.
But..I have no desync problem with 4681-82..i'm using ogl plugin and x360 pad with wiimote plugin (and i use xpadder only to emulate mouse movement with joy analog2).
[Image: dolphconfig.jpg][Image: hle.jpg][Image: ogl1.jpg][Image: ogl2.jpg]
OS: Windows 7 x86, Linux Mint.
Hardware: AsRock 4Core1600TwinsP35, Intel Q9650 OC 4.0Ghz, 4Gb Ram Corsair DDR3 1333, Twintech 9600GT XXT OC Edition, LG 8162B 0020 - LG 8164B, NEC 7203A 1.09 - NEC 4571A 1.02, Controllers X360, PS2, GC, WIImote+Nunchuk. Consoles NGC, WII, PS2, PSX.
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12-14-2009, 08:58 AM
#36
DaRpgManX
Unregistered
 
Issue #1: I am stuck. Every time that I go to New Game. It asks me to load clear data from the original Tales of Symphonia over and over again even if I click no and then it pops right back up.

Issue #2: If it's not that then it keeps giving me the "Memory Card In Slot A Is Corrupted" when I try to play this game. I tried removing the cards, disabling them, reinstalling. I need help.

Can somebody please help me with those issues??????

It happened on builds 4681 x64 and 4689 x64

I'm running Vista, With A Quad Core 4GB Ram x64 Bit
12-14-2009, 09:54 AM
#37
Concerto Offline
Underground Demon
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Posts: 107
Threads: 8
Joined: Mar 2009
mmmh maybe u all have problems because use x64 build?
1. I never had the problem of the tutorial.
2. The request of the save of first TOS, yes. But using the Dolphin.exe and not the DolphinIl.exe not give me that problem, try also to uncheck optimize quantizers. when appears the question yes or no i press B and the intro movie starts, try also to click B from mouse or keyboard and not from joypad.
3. The problem with corrupt save never happened to me, and I hope never happens.
OS: Windows 7 x86, Linux Mint.
Hardware: AsRock 4Core1600TwinsP35, Intel Q9650 OC 4.0Ghz, 4Gb Ram Corsair DDR3 1333, Twintech 9600GT XXT OC Edition, LG 8162B 0020 - LG 8164B, NEC 7203A 1.09 - NEC 4571A 1.02, Controllers X360, PS2, GC, WIImote+Nunchuk. Consoles NGC, WII, PS2, PSX.
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12-14-2009, 02:17 PM
#38
costeee
Unregistered
 
hi there ,
can someone please tell me how to pass the GARUDA mini game ? i just dont know how :|

edit :
never mind already pass with lastest svn Smile
12-14-2009, 02:37 PM
#39
DaRpgManX
Unregistered
 
(12-14-2009, 09:54 AM)Concerto Wrote: mmmh maybe u all have problems because use x64 build?
1. I never had the problem of the tutorial.
2. The request of the save of first TOS, yes. But using the Dolphin.exe and not the DolphinIl.exe not give me that problem, try also to uncheck optimize quantizers. when appears the question yes or no i press B and the intro movie starts, try also to click B from mouse or keyboard and not from joypad.
3. The problem with corrupt save never happened to me, and I hope never happens.

Ok thanks, It works now but now when I'm on the intro movie to where the narrator is talking and it's showing text it hangs awhile. After he gets through talking the text still stays the same and like 1-2 mins later it changes and he says the next thing and after that on the part with Llyoyd and the fire the FPS is like at 20-30. Can these two problems be fixed? Does yours run at 60 FPS?
12-15-2009, 03:04 AM
#40
Concerto Offline
Underground Demon
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Posts: 107
Threads: 8
Joined: Mar 2009
try with idle skipping.
OS: Windows 7 x86, Linux Mint.
Hardware: AsRock 4Core1600TwinsP35, Intel Q9650 OC 4.0Ghz, 4Gb Ram Corsair DDR3 1333, Twintech 9600GT XXT OC Edition, LG 8162B 0020 - LG 8164B, NEC 7203A 1.09 - NEC 4571A 1.02, Controllers X360, PS2, GC, WIImote+Nunchuk. Consoles NGC, WII, PS2, PSX.
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