[Wii] Super Smash Bros. Brawl
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08-11-2012, 03:07 AM
(08-10-2012, 03:52 PM)Shonumi Wrote: Get yourself the HomeBrew Channel and grab a copy of CleanRip. You should get an SD card or some other USB storage device so you can actually save the dump somewhere. Thanks for that. How much space does brawl take up? I have a 2 GB SD card, but I'm not sure if that's enough. 08-11-2012, 03:17 AM
(08-11-2012, 03:07 AM)Striker Wrote:(08-10-2012, 03:52 PM)Shonumi Wrote: Get yourself the HomeBrew Channel and grab a copy of CleanRip. You should get an SD card or some other USB storage device so you can actually save the dump somewhere. Not enough. You'll need more than 8 GB for this game
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
08-11-2012, 03:24 AM
Would iit fix the problem if I set the chunks to 1 GB so that I get 8 files of 1 GB seperately? (At least, that's what I suppose it does)
08-19-2012, 06:06 PM
I'm a bit new to the Dolphin scene and wanted to try my hand at doing TAS's of Brawl. I messed around a bit doing one human vs one CPU (Ness vs Dedede) and I want to try controlling two characters now. The only issue is that when I use the TAS Input menu for P1 and a gamepad or other parts of the keyboard for P2, the TAS Input menu reads inputs from both players instead of just one or the other. Is there a way to have two input menus or simply have the menu give and receive inputs for only one player?
08-20-2012, 03:17 AM
(08-11-2012, 03:24 AM)Striker Wrote: Would iit fix the problem if I set the chunks to 1 GB so that I get 8 files of 1 GB seperately? (At least, that's what I suppose it does) Sorry for the late reply, but that should work. You can combine the files from the command line on Windows. Have a look at this thread for an example. 08-25-2012, 06:55 PM
Hi!
This is my desktop: CPU: Intel Core i5-2500K @ 3.3GHz -> OC'ed to 4.2GHz GPU: AMD ATI Radeon HD 5800 ATI Radeon 1024 MB GDDR5 MoBo: ASROCK Z68 Extreme3 Gen3 RAM: 8GB The game is fine but sometimes (every 30 secs more or less) it slow down just a little (I dunno how to describe it... it's less "smooth"...), but the FPS shows always 60... I tryed every possibile config, in two different revision (Dolphin-win-x64-v3.0-735 and the stable one): Direct3D9, Direct3D11, V-sync on, off, various resolutions, AA on, off, some random Hacks and both HLE and LLE DSP... Is this "slow down" common? Does anybody know if by OCing to 4.5GHz it can fix this thing? I know i can just try it but i'd like to know if this is a common problem. Just to be sure, the "slow down" is not that troublesome but if i can fix it is better. Thanks! Sorry for my bad english 08-25-2012, 08:45 PM
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