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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii] Super Smash Bros. Brawl
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[Wii] Super Smash Bros. Brawl
08-11-2012, 02:01 AM
#1,181
paypay88 Offline
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(08-11-2012, 01:53 AM)ExtremeDude2 Wrote: I have no idea what you are saying
i want to cheat in dolphin unlock all chars and stages im at the great maze but i cant find some of enemies
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08-11-2012, 03:07 AM
#1,182
Striker
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(08-10-2012, 03:52 PM)Shonumi Wrote: Get yourself the HomeBrew Channel and grab a copy of CleanRip. You should get an SD card or some other USB storage device so you can actually save the dump somewhere.

Thanks for that. Smile How much space does brawl take up? I have a 2 GB SD card, but I'm not sure if that's enough.
08-11-2012, 03:17 AM
#1,183
LordVador Offline
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(08-11-2012, 03:07 AM)Striker Wrote:
(08-10-2012, 03:52 PM)Shonumi Wrote: Get yourself the HomeBrew Channel and grab a copy of CleanRip. You should get an SD card or some other USB storage device so you can actually save the dump somewhere.

Thanks for that. Smile How much space does brawl take up? I have a 2 GB SD card, but I'm not sure if that's enough.

Not enough. You'll need more than 8 GB for this game
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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08-11-2012, 03:24 AM
#1,184
Striker
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Would iit fix the problem if I set the chunks to 1 GB so that I get 8 files of 1 GB seperately? (At least, that's what I suppose it does)
08-19-2012, 06:06 PM
#1,185
Dettadeus
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I'm a bit new to the Dolphin scene and wanted to try my hand at doing TAS's of Brawl. I messed around a bit doing one human vs one CPU (Ness vs Dedede) and I want to try controlling two characters now. The only issue is that when I use the TAS Input menu for P1 and a gamepad or other parts of the keyboard for P2, the TAS Input menu reads inputs from both players instead of just one or the other. Is there a way to have two input menus or simply have the menu give and receive inputs for only one player?
08-20-2012, 03:17 AM
#1,186
Shonumi Offline
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(08-11-2012, 03:24 AM)Striker Wrote: Would iit fix the problem if I set the chunks to 1 GB so that I get 8 files of 1 GB seperately? (At least, that's what I suppose it does)

Sorry for the late reply, but that should work. You can combine the files from the command line on Windows. Have a look at this thread for an example.
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08-25-2012, 06:55 PM
#1,187
Malvaaaaa Offline
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Hi!

This is my desktop:
CPU: Intel Core i5-2500K @ 3.3GHz -> OC'ed to 4.2GHz
GPU: AMD ATI Radeon HD 5800 ATI Radeon 1024 MB GDDR5
MoBo: ASROCK Z68 Extreme3 Gen3
RAM: 8GB

The game is fine but sometimes (every 30 secs more or less) it slow down just a little (I dunno how to describe it... it's less "smooth"...), but the FPS shows always 60...

I tryed every possibile config, in two different revision (Dolphin-win-x64-v3.0-735 and the stable one): Direct3D9, Direct3D11, V-sync on, off, various resolutions, AA on, off, some random Hacks and both HLE and LLE DSP...

Is this "slow down" common?
Does anybody know if by OCing to 4.5GHz it can fix this thing?
I know i can just try it but i'd like to know if this is a common problem.

Just to be sure, the "slow down" is not that troublesome but if i can fix it is better.

Thanks! Smile

Sorry for my bad english Tongue
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08-25-2012, 06:59 PM
#1,188
DefenderX Offline
The comedy never ends.
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Try to check "OpenMP Texture Decoder" and "Accurate VBeam emulation".
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[Image: 8fhx2zum.gif]
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08-25-2012, 08:35 PM
#1,189
Zee530 Offline
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I hope you also upgraded your cooler before overclocking
......?????
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08-25-2012, 08:45 PM
#1,190
Malvaaaaa Offline
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Posts: 14
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(08-25-2012, 06:59 PM)DefenderX Wrote: Try to check "OpenMP Texture Decoder" and "Accurate VBeam emulation".
yay!, OpenMP + Vsynch ON did the trick!
thank you Heart

(08-25-2012, 08:35 PM)Zee530 Wrote: I hope you also upgraded your cooler before overclocking
sure Sleepy
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