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[Wii] Super Smash Bros. Brawl
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[Wii] Super Smash Bros. Brawl
09-02-2009, 09:29 AM (This post was last modified: 09-02-2009, 09:44 AM by Heavy.)
#461
Heavy Offline
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(09-02-2009, 01:30 AM)nosound97 Wrote:
(09-01-2009, 02:17 PM)Heavy Wrote: I have a problem, the game works great, however, on the classic mode, once you beat the first opponent, the game crashes when the status screen appears. What to do?

(09-02-2009, 12:57 AM)hansenderek Wrote: DOWNLOAD AN OLDER VERSION OF DOLPHIN!!

the devs are trying to get every game for gamecube and wii to work so as brawl was perfect they forgot about it and now its not so go out and get an older version in the 3900s

WRONG! Enable Unlimited JIT Cache in settings.

Did that, but the game still crashes on the menu after a few seconds... It's pretty weird, I have to be fast as hell and quickly go to the character screen before it crashes, it doesn't crashes on the character screen.

I also can't play brawl matches, only classic so far... but the game crashes before I can go there. It's weird, because it was working before... but now it crashes like crazy. I'll try with an older version.

Anyone knows what build works better?

EDIT: Oh nvm, I fixed it, I forgot to enable LLE DSP on thread, it works fine now Smile
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09-02-2009, 09:47 AM
#462
James333 Offline
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o.O I cant even start the intro without enabling LLE DSP on thread
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09-04-2009, 12:07 AM
#463
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Does anyone know how to make king ddd and game and watch stop crashing the game every time i choose them???

it crashes when i choose a stage with one of those characters.
09-04-2009, 04:25 AM
#464
thaCASHdude Offline
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what rev do you have?
Don't let tha name fool you... I'm not rich... yet... Tongue
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09-04-2009, 04:28 AM
#465
CacoFFF Offline
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I believe unlimited JIT cache in the debugger is currently broken, i enabled it and it kept clearing the code.
Already submitted the issue
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09-04-2009, 04:52 AM
#466
thaCASHdude Offline
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is the 'back' crash fixed?
Don't let tha name fool you... I'm not rich... yet... Tongue
[color=#009900]
PC Specs:[/color][color=#009900]
Windows 7 Ultimate x64 | Intel Celeron D 352 ~ 3.2Ghz | 3GB RAM | NVIDIA Geforce 6600[/color]

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09-04-2009, 04:54 AM
#467
James333 Offline
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I don't know , I can't compile Tongue

But I think ... no xD
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock)
Gfx : ATI Raedon HD 6850
Ram : 4 GB DDR3-1333
OS : Windows XP x86

I speak Spanish Big Grin ( And a little English )
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09-04-2009, 04:56 AM
#468
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No, but you can work around it by using the debugger, only if you know switching between JIT core and Interpreter core in realtime (without closing Dolphin).
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
[Image: bugwk7.gif]
[Image: 338184.jpg]
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09-04-2009, 05:02 AM
#469
thaCASHdude Offline
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ok i'll try.
Don't let tha name fool you... I'm not rich... yet... Tongue
[color=#009900]
PC Specs:[/color][color=#009900]
Windows 7 Ultimate x64 | Intel Celeron D 352 ~ 3.2Ghz | 3GB RAM | NVIDIA Geforce 6600[/color]

[Image: youtube.png]

[Image: crfnqee]
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09-04-2009, 05:19 AM
#470
CacoFFF Offline
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That is, before entering the versus screen, pause and enable Interpreter Core, press "Brawl", once you see the character portraits, pause and disable Interpreter Core, doing this everytime to enter Brawl, SSE, stage builder, or anything conflictive will avoid any crash.
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
[Image: bugwk7.gif]
[Image: 338184.jpg]
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