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[Wii] Super Smash Bros. Brawl
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[Wii] Super Smash Bros. Brawl
07-08-2009, 12:43 PM (This post was last modified: 07-08-2009, 11:41 PM by kernel64.)
#361
kernel64 Offline
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After beating Giant Diddy, the next level always sends me to desktop as soon as the little wagon starts to move. Does this happen to anyone else?

I've managed to pass that point a little bit further with dynarec disabled (unplayable at that speed obviously) and making a savestate but when I load the savestate with dynarec re-enabled dolphin drops to desktop as soon as it loads. Any advice on this subject?

Rig

*Corei5 3570K *Nvidia 9800GT 1GB DDR3
*Motherboard Asus P8H77M-PRO *Win7 x64
*RAM 8GB DDR3(1600)
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07-08-2009, 07:34 PM
#362
Sabi96 Offline
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Posts: 166
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Joined: Apr 2009
I have the same prob
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07-09-2009, 03:53 AM
#363
CacoFFF Offline
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Posts: 722
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After trying that method to get past the crash in adventure mode, and getting over 90% in SSE, made me want to debug it, how do i check Jit vs Interpreter in memory/code after getting past the problematic doors?
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
[Image: bugwk7.gif]
[Image: 338184.jpg]
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07-09-2009, 04:42 AM
#364
t1337Dude
Unregistered
 
CacoFFF, your sig made me brush my finger across my screen. Thanks.
07-09-2009, 04:58 AM
#365
mr.rainbow Offline
a guy or a human
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Posts: 53
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does JIT block link off or something like that fix some bugs (sorry for my bad english)
laptop: [color=#FFD700]HP 6380s[/color]
CPU: Core 2 Duo 2.00 ghz T 5870
RAM: ram 2 gb
GPU: ati radeon HD 3430 mobility
OS: Windows vista ultimate 32-bit service pack 1
yuppAngel,it is a weak laptop ,but new super mario bros the fastest game i do have Wink
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07-09-2009, 04:14 PM
#366
GangstaGeek
Unregistered
 
Is there any way to get this game at least close to full speed on this computer... Here are the specs:

ADM Turion X2 Ultra Core Duo ZM 80
4GB Ram
ATI Radeon 3100
Windows Vista 64x

Does anyone have any suggestions?
07-10-2009, 01:03 AM
#367
billyg3453
Unregistered
 
I have two questions.
1. I have an NTSC copy of brawl. If I was to run regionfrii and convert it to PAL, would it be able to run?

2. Can dolphin use SD saves, replays, and stages?
07-10-2009, 01:12 AM (This post was last modified: 07-10-2009, 01:12 AM by nosound97.)
#368
nosound97 Offline
Cheetahmen on the N64 D:
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1. I'm not sure if it will work this way, but you can try.

2. Yes, if you want to copy your own data from SD card, use WinImage to mount them into SD.raw file of Dolphin.
[Image: 1147431.png]
YouTube channel | Xfire
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07-14-2009, 04:57 AM
#369
TokXilChaosZ Offline
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Posts: 18
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Using a Radeon Sapphire 3650 HD should this game's graphics load? For me it loads and shows the FPS as if it's playing but I always get a black screen (Real XFB gives me a green line at the bottom of the screen aswell). I can load SSBM 100% fine.
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07-14-2009, 08:17 AM (This post was last modified: 07-14-2009, 08:19 AM by BlinkHawk.)
#370
BlinkHawk Offline
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(07-10-2009, 01:03 AM)billyg3453 Wrote: I have two questions.
1. I have an NTSC copy of brawl. If I was to run regionfrii and convert it to PAL, would it be able to run?

2. Can dolphin use SD saves, replays, and stages?

nah it won't work. PAL Games are made to be adaptable to PAL settings like 50Hz frecuency rendering, colors, lines per rendering, etc. Your NTSC image has been produced with different settings and making it regionfree will only remove the region protection at running the game. Therefore, it won't work. You require a real PAL version in order to play brawl.
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