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[Wii] Super Smash Bros. Brawl
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[Wii] Super Smash Bros. Brawl
04-09-2009, 09:08 AM
#171
Distanced Offline
Junior Member
**
Posts: 19
Threads: 1
Joined: Mar 2009
(04-09-2009, 06:39 AM)Hackintosh Wrote: I've configured Dolphin as it is in the OP with no luck. I'm using build SVN R 2745 for Windows Vista x64

My relevant system specs are as follows:
Intel Q9400 3.2GHz
8GB DDR2-800 5-5-5-15 RAM
512MB nVidia 9800GTX+ (OC'd 850 MHz Core, 2000 MHz Shader, 1250 MHz Memory)

Well hardware problems dont are jajajaja Big Grin

Try a rev-dolphin more new
My system:
CPU: Intel Core 2 Quad @ 2,4Ghz
GPU: NVIDIA GeForce 8600GT 256MB DDR3 @620mhz
RAM: 2GB Novatech DDR2 @800Mhz
OS: Windows Vista Ultimate SP1 x64
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04-10-2009, 10:46 AM
#172
Dantee Offline
Junior Member
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Posts: 20
Threads: 0
Joined: Apr 2009
After the first fight in classic mode the game crash, there is a way to fix it(configuration)?
Do not fear to use the biggest gun.
WarHammer 40k
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04-10-2009, 11:10 AM (This post was last modified: 04-10-2009, 11:11 AM by PewnyPL.)
#173
PewnyPL Offline
Annoying person
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Posts: 95
Threads: 1
Joined: Mar 2009
Something that may help: I downloaded x64 2895 build and I noticed that there are no more random crashes in between BRAWLS, movies and levels in Subspace Emisarry and in Classic mode. Also, even thought Dolhpin shows 30-40 FPS all the time game works on full speed nearly all the time (bless Nintendo and their built-in frameskipping in Brawl ;P)

1. Turn on debugger mode (create a shortcut to dolphin, go to it's propertires and in location/adress field (sorry, non-english Windows) add -d after everything)
2. When started in debugger select CPU MODE and uncheck "Boot to pause" and select "Unlimited JIT cache)
3. Dual Core, Idle Skipping and Optimise Quantizers ALL ON! (on x86 IL build you have to disable quantizers, strange character models)
4. Graphic settings - turn off Native resolution (it can screw up with game a little), Auto Scale better should be on (sometimes when Dolphin starts an annoying black bar is showing under the game screen). Don't screw too much with resolution and other settings (you know, the game on 640x480 resolution in MAXIMIZED windows (no fullscreen) still looks great)
5. Start the game
6. Enjoy ^^

PS: DO NOT EVER SAVE STATE! Saving alone cas cause Dolphin to crash in places where it usually crashed...
PS2: Going back to main menu from character selection screen/stickers gallery/trophy room (don't remember the name in-game)/map and after fight with Giant Diddy Kong in "The Swamp" chapter of Subspace Emissary are not random crashes and (sadly) still occur Sad
AMD Athlon 64 X2 3600+
2GB RAM
nVidia GeForce 9600GT 512MB

VISTA ULTIMATE x64

[Image: ov2057hz.png][Image: g2gwxe60.png]
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04-10-2009, 12:38 PM
#174
Dantee Offline
Junior Member
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Posts: 20
Threads: 0
Joined: Apr 2009
(04-10-2009, 11:10 AM)PewnyPL Wrote: Something that may help: I downloaded x64 2895 build and I noticed that there are no more random crashes in between BRAWLS, movies and levels in Subspace Emisarry and in Classic mode. Also, even thought Dolhpin shows 30-40 FPS all the time game works on full speed nearly all the time (bless Nintendo and their built-in frameskipping in Brawl ;P)

1. Turn on debugger mode (create a shortcut to dolphin, go to it's propertires and in location/adress field (sorry, non-english Windows) add -d after everything)
2. When started in debugger select CPU MODE and uncheck "Boot to pause" and select "Unlimited JIT cache)
3. Dual Core, Idle Skipping and Optimise Quantizers ALL ON! (on x86 IL build you have to disable quantizers, strange character models)
4. Graphic settings - turn off Native resolution (it can screw up with game a little), Auto Scale better should be on (sometimes when Dolphin starts an annoying black bar is showing under the game screen). Don't screw too much with resolution and other settings (you know, the game on 640x480 resolution in MAXIMIZED windows (no fullscreen) still looks great)
5. Start the game
6. Enjoy ^^

PS: DO NOT EVER SAVE STATE! Saving alone cas cause Dolphin to crash in places where it usually crashed...
PS2: Going back to main menu from character selection screen/stickers gallery/trophy room (don't remember the name in-game)/map and after fight with Giant Diddy Kong in "The Swamp" chapter of Subspace Emissary are not random crashes and (sadly) still occur Sad

THANKS man now i can play on classic mode
Do not fear to use the biggest gun.
WarHammer 40k
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04-10-2009, 01:32 PM
#175
CCJ
Unregistered
 
Just wondering if the NTSC version works because I kept getting the insert disc screen. I'm using rev 2941.
04-10-2009, 08:12 PM (This post was last modified: 04-10-2009, 08:12 PM by PewnyPL.)
#176
PewnyPL Offline
Annoying person
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Posts: 95
Threads: 1
Joined: Mar 2009
(04-10-2009, 01:32 PM)CCJ Wrote: Just wondering if the NTSC version works because I kept getting the insert disc screen. I'm using rev 2941.
NO!
Insert disc screen = not working yet
AMD Athlon 64 X2 3600+
2GB RAM
nVidia GeForce 9600GT 512MB

VISTA ULTIMATE x64

[Image: ov2057hz.png][Image: g2gwxe60.png]
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04-11-2009, 12:05 AM
#177
darkpaladinmfc Offline
Junior Member
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Posts: 20
Threads: 1
Joined: Apr 2009
(04-10-2009, 01:32 PM)CCJ Wrote: Just wondering if the NTSC version works because I kept getting the insert disc screen. I'm using rev 2941.
Only the PAL version works at the moment.
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04-11-2009, 12:29 AM
#178
LavaWave Offline
Junior Member
**
Posts: 36
Threads: 4
Joined: Mar 2009
I've been having problems with brawl,They're minimum but I'l post about them here

Sometimes the sound cuts and will only start again when someone does a final smash (Excluding music, It still plays) I noticed it often activates with certain final smashes

I'm stuck in adventure mode after winning the swamp stage I cannot proceed further, Did anyone else gone further then this stage?

Some player models textures get wierd mostly Charizard and R.O.B their textures become undulated and like you're putting a magnet near a monitor screen

Can some of these problems be fixed or I gotta wait for another SVN release?

Using the PAL version ofcourse and my copy is 8GB (You'l know this since I got far enough in SSE adventure mode)
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04-11-2009, 12:38 AM
#179
nosound97 Offline
Cheetahmen on the N64 D:
*******
Posts: 3,552
Threads: 107
Joined: Mar 2009
Subspace Emissary has a lot of random crashes. Also sound may disappear after doing Final Smash not bring you music back also. Character's graphics may also have "broken TV" colors (like Lucario, Meta Knight, Charizardand special skins for some chars)
[Image: 1147431.png]
YouTube channel | Xfire
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04-11-2009, 01:16 AM
#180
Earthquack Offline
Junior Member
**
Posts: 5
Threads: 0
Joined: Apr 2009
(04-10-2009, 11:10 AM)PewnyPL Wrote: Something that may help: I downloaded x64 2895 build and I noticed that there are no more random crashes in between BRAWLS, movies and levels in Subspace Emisarry and in Classic mode. Also, even thought Dolhpin shows 30-40 FPS all the time game works on full speed nearly all the time (bless Nintendo and their built-in frameskipping in Brawl ;P)

1. Turn on debugger mode (create a shortcut to dolphin, go to it's propertires and in location/adress field (sorry, non-english Windows) add -d after everything)
2. When started in debugger select CPU MODE and uncheck "Boot to pause" and select "Unlimited JIT cache)
3. Dual Core, Idle Skipping and Optimise Quantizers ALL ON! (on x86 IL build you have to disable quantizers, strange character models)
4. Graphic settings - turn off Native resolution (it can screw up with game a little), Auto Scale better should be on (sometimes when Dolphin starts an annoying black bar is showing under the game screen). Don't screw too much with resolution and other settings (you know, the game on 640x480 resolution in MAXIMIZED windows (no fullscreen) still looks great)
5. Start the game
6. Enjoy ^^

PS: DO NOT EVER SAVE STATE! Saving alone cas cause Dolphin to crash in places where it usually crashed...
PS2: Going back to main menu from character selection screen/stickers gallery/trophy room (don't remember the name in-game)/map and after fight with Giant Diddy Kong in "The Swamp" chapter of Subspace Emissary are not random crashes and (sadly) still occur Sad

Can you confirm if that also works with the x86 2895 or just with x64? (I have windows XP)

...and does that work with versions after the svn 2895 or just with this specific 2895 version?

Please reply, thanks. Smile
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