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[Wii] Super Smash Bros. Brawl
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[Wii] Super Smash Bros. Brawl
04-05-2009, 06:00 AM (This post was last modified: 04-05-2009, 06:01 AM by Kraid.)
#151
Kraid Offline
I do believe I'm on fire.
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Posts: 128
Threads: 19
Joined: Mar 2009
Why do you keep answering these dumb questions?
This Thread is now 15 pages long and every page contains the same.
Those who are too dumb to read what has been posted before don't even deserve to use Dolphin imo.

@thannatos:
Meep - Pirated 4,4GB-Brawl D:
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Intel i5 2500K ( OC @ 4.00 Ghz) | 12GB DDR3 | Nvidia GTX560 | Windows 7 x64
[color=#800000]-I don't track my game threads, so if one needs an update, please PM me-[/color]
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04-05-2009, 06:05 AM
#152
thannatos
Unregistered
 
(04-05-2009, 06:00 AM)Kraid Wrote: Why do you keep answering these dumb questions?
This Thread is now 15 pages long and every page contains the same.
Those who are too dumb to read what has been posted before don't even deserve to use Dolphin imo.

@thannatos:
Meep - Pirated 4,4GB-Brawl D:

well i guess my friend didn't rip my game like i asked him to, sorry if i offended anyone it will be fixed shortly after i punch him in the face
04-05-2009, 06:12 AM
#153
nosound97 Offline
Cheetahmen on the N64 D:
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Posts: 3,552
Threads: 107
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This thread should be closed and stickied Tongue
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04-05-2009, 10:46 AM
#154
elee6o4 Offline
Junior Member
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Joined: Apr 2009
Quote:You need a dual core CPU (preferably 2.4GHz+) to run Wii games well. If you do have one, enable Dual Core and Frame Skipping under config, and disable Progressive Scan under config/wii. You should get decent speed.

I have quad core, and i have disabled progessrive scan and enabled dual core, but i cant find the FRAME SKIPPING
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04-05-2009, 08:57 PM
#155
nosound97 Offline
Cheetahmen on the N64 D:
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Posts: 3,552
Threads: 107
Joined: Mar 2009
It's "Enable Idle Skipping"
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04-06-2009, 07:59 AM (This post was last modified: 04-06-2009, 08:03 AM by lediur.)
#156
lediur Offline
Junior Member
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Posts: 8
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Am I the only person suffering from this bug:

After the first battle in SSE (Mario vs Kirby), the cutscene where the Halberd appears plays. When the cutscene reaches the fourth skip point (when Zelda, Peach, Mario, and Kirby are on screen), the game either hangs or CTDs. I have tried both 2812 and 2840.

System:

e8400 clocked to 3.78 GHz
4 GB of DDR2 1066
nVidia GeForce GTX260+
Windows Vista Ultimate 64bit (also tested with Win7 7000)

General Settings:
Dual Core
Idle Skipping
Optimize Quantizers

GFX Settings:
Fullscreen
VSync
Autoscale
Fullscreen Res: 2048x1152
Anisotropic: 16x
Antialias: 16xQ CSAA
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04-06-2009, 08:05 AM (This post was last modified: 04-06-2009, 08:07 AM by thegamefreak0134.)
#157
thegamefreak0134 Offline
Exit Mouse
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Posts: 165
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(04-06-2009, 07:59 AM)lediur Wrote: Am I the only person suffering from this bug:

After the first battle in SSE (Mario vs Kirby), the cutscene where the Halberd appears plays. When the cutscene reaches the fourth skip point (when Zelda, Peach, Mario, and Kirby are on screen), the game either hangs or CTDs. I have tried both 2812 and 2840.

System:

e8400 clocked to 3.78 GHz
4 GB of DDR2 1066
nVidia GeForce GTX260+
Windows Vista Ultimate 64bit (also tested with Win7 7000)

This happened to me a lot, and then randomly it just worked past that point. Dolphin seems to be having serious stability issues when transitioning from movie playing to actual rendering in Brawl, only real way past it is to brute force the level until it JustWorks™.

I find that if you configure the game to play with a GC controller instead of a Wiimote, save states work properly, and this can help so that you don't have to re-play the level a bazillion times just to brute force one small section.

***

I personally find that about half of the movies in Brawl are playing at the wrong speed, usually about half-speed. Does anyone else experience this? Is there a way to fix it so that the movies play full-speed? Hearing Peach's voice low enough to be a man's is quite creepy... I'm trying to play all the way through the SSE in Dolphin, and this is the only real major issue aside from the random crashing that I've seen so far.
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04-06-2009, 08:50 AM
#158
PewnyPL Offline
Annoying person
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Posts: 95
Threads: 1
Joined: Mar 2009
(04-06-2009, 08:05 AM)thegamefreak0134 Wrote:
(04-06-2009, 07:59 AM)lediur Wrote: Am I the only person suffering from this bug:

After the first battle in SSE (Mario vs Kirby), the cutscene where the Halberd appears plays. When the cutscene reaches the fourth skip point (when Zelda, Peach, Mario, and Kirby are on screen), the game either hangs or CTDs. I have tried both 2812 and 2840.

System:

e8400 clocked to 3.78 GHz
4 GB of DDR2 1066
nVidia GeForce GTX260+
Windows Vista Ultimate 64bit (also tested with Win7 7000)

This happened to me a lot, and then randomly it just worked past that point. Dolphin seems to be having serious stability issues when transitioning from movie playing to actual rendering in Brawl, only real way past it is to brute force the level until it JustWorks™.

I find that if you configure the game to play with a GC controller instead of a Wiimote, save states work properly, and this can help so that you don't have to re-play the level a bazillion times just to brute force one small section.

Just enable Unlimited JIT Cache in debugger...
AMD Athlon 64 X2 3600+
2GB RAM
nVidia GeForce 9600GT 512MB

VISTA ULTIMATE x64

[Image: ov2057hz.png][Image: g2gwxe60.png]
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04-06-2009, 09:06 AM (This post was last modified: 04-06-2009, 09:09 AM by lediur.)
#159
lediur Offline
Junior Member
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Posts: 8
Threads: 0
Joined: Apr 2009
(04-06-2009, 08:50 AM)PewnyPL Wrote: Just enable Unlimited JIT Cache in debugger...

Doesn't work for me.

(04-06-2009, 08:05 AM)thegamefreak0134 Wrote: This happened to me a lot, and then randomly it just worked past that point. Dolphin seems to be having serious stability issues when transitioning from movie playing to actual rendering in Brawl, only real way past it is to brute force the level until it JustWorks™.

I find that if you configure the game to play with a GC controller instead of a Wiimote, save states work properly, and this can help so that you don't have to re-play the level a bazillion times just to brute force one small section.

***

I personally find that about half of the movies in Brawl are playing at the wrong speed, usually about half-speed. Does anyone else experience this? Is there a way to fix it so that the movies play full-speed? Hearing Peach's voice low enough to be a man's is quite creepy... I'm trying to play all the way through the SSE in Dolphin, and this is the only real major issue aside from the random crashing that I've seen so far.

Do you happen to have a save state just past this point?
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04-07-2009, 06:32 AM
#160
Distanced Offline
Junior Member
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Posts: 19
Threads: 1
Joined: Mar 2009
Looks like on the Rev 2895 SSBB Mode Solo - Adventure Works good at leats you have more chances to finish
My system:
CPU: Intel Core 2 Quad @ 2,4Ghz
GPU: NVIDIA GeForce 8600GT 256MB DDR3 @620mhz
RAM: 2GB Novatech DDR2 @800Mhz
OS: Windows Vista Ultimate SP1 x64
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