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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii] Super Smash Bros. Brawl
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[Wii] Super Smash Bros. Brawl
06-09-2012, 11:33 PM
#1,131
Blide Offline
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(06-09-2012, 10:57 PM)DefenderX Wrote: Yes please, post your settings (as screenthos if possible)
As You wish. Screenshots:
[Image: 8fc6b264cc94.jpg][Image: 04170259e98b.jpg][Image: 7fd601dec778.jpg][Image: 88b4050932a4.jpg][Image: 561a5381d742.jpg][Image: 98b028214668.jpg][Image: 21b8c21cb257.jpg][Image: 227cb8535df6.jpg][Image: 4adbb88ec1c2.jpg]

Hope this will help.
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06-09-2012, 11:37 PM
#1,132
DefenderX Away
Mabuhay ang Pilipinas
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I don't understand this language. Anyway, the settings are okay. Just one thing: User Direct3D9 as graphics backend.

Well, i assume, that your game is somehow broken (= bad dump). Dump it again.
[Image: IEZtsj]
[Image: 8fhx2zum.gif]
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06-09-2012, 11:57 PM (This post was last modified: 06-09-2012, 11:59 PM by Blide.)
#1,133
Blide Offline
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(06-09-2012, 11:37 PM)DefenderX Wrote: Well, i assume, that your game is somehow broken (= bad dump). Dump it again.
Already redumped before posted this issue. And the result is the same.
The most funny thing is that game worked well on very-very old Dolphin rev. (I don't really remember, but I think it was 4500-5000 revision or older), but now it has the same problem on all revisions I tried.
P.S. And the language is Russian.
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06-10-2012, 12:26 AM
#1,134
LordVador Offline
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Quote:the language is Russian.

Hello Russia

Quote:I also tried 3.0 release version

The game works fine with Dolphin 3.0

Try this:
-EFB to RAM
-Texture Cache to Fast
-Try to enable External Frame Buffer
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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06-10-2012, 12:43 AM
#1,135
Blide Offline
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(06-10-2012, 12:26 AM)LordVador Wrote: Hello Russia
Hi! ^__^

(06-10-2012, 12:26 AM)LordVador Wrote: The game works fine with Dolphin 3.0

Try this:
-EFB to RAM
-Texture Cache to Fast
-Try to enable External Frame Buffer
*Sigh* Nope, all the same. Maybe disk is corrupted.
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06-10-2012, 12:55 AM
#1,136
LordVador Offline
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Tried with LLE? It will slow down the game but it could allow you to get through this stage
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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06-10-2012, 01:08 AM
#1,137
Blide Offline
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The same as before. I wonder if I the only person who has this problem. Sounds fun and sad at the same time.
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06-11-2012, 07:51 AM
#1,138
JackmanB
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Hey all,

Sorry if this has been answered before, but my Googlefu has failed me and I can't find the answer.

When playing, if a character with a nametag dies over the top, his nametag disappears and turns blank. Is there any way to possibly fix this?
06-11-2012, 12:31 PM
#1,139
HawaiianPunch Offline
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(06-11-2012, 07:51 AM)JackmanB Wrote: Hey all,

Sorry if this has been answered before, but my Googlefu has failed me and I can't find the answer.

When playing, if a character with a nametag dies over the top, his nametag disappears and turns blank. Is there any way to possibly fix this?

Have you tried EFB to RAM?
Main Laptop:
Dell XPS 17
i7 2720QM @ 2.2GHz
8GB DDR3 RAM
Nvidia GeForce GT 555M
Windows 7 64-bit
[Image: salsa.gif?noCache=1324617601]
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06-11-2012, 03:41 PM
#1,140
JackmanB
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(06-11-2012, 12:31 PM)HawaiianPunch Wrote: Have you tried EFB to RAM?

This worked, though the emulator started to chug. Guess I'll have to choose between two evils. Thanks!
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