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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] Super Smash Bros. Brawl
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[Wii] Super Smash Bros. Brawl
10-19-2013, 09:15 AM (This post was last modified: 10-19-2013, 09:15 AM by ExtremeDude2.)
#61
ExtremeDude2 Offline
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(10-19-2013, 07:57 AM)Dewei Wrote: You mean, i must put 1 in Dead zone for C-stick ?

Yes
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10-31-2013, 05:56 AM
#62
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What about input lag in general?

I'm a competitive Project M player and from running regular Brawl on Dolphin the other night with Mayflash Gamecube converters, in any resolution, I can tell this thing has a decent amount of input lag.

Any ideas on minimizing or eliminating this and getting the same kind of responsiveness as the game on Wii?
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10-31-2013, 08:25 AM
#63
JMC47 Offline
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Turn off Windows DWM if you're on windows. A lot of players report issues with the Mayflash with this.

Otherwise, the Wiimote + Classic Controller is always going to be a little lower latency because it doesn't need an adapter converting it.
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10-31-2013, 01:10 PM (This post was last modified: 10-31-2013, 01:13 PM by addMitt.)
#64
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(10-31-2013, 08:25 AM)JMC47 Wrote: Turn off Windows DWM if you're on windows. A lot of players report issues with the Mayflash with this.

Otherwise, the Wiimote + Classic Controller is always going to be a little lower latency because it doesn't need an adapter converting it.
The adapter itself is not very laggy at all and appears far more responsive in the Windows configuration. Also I doubt wirelessly transmitting to a PC bluetooth adapter and converting that into a controller input for Dolphin is any faster. In my research of this issue I came across far, far more issues with laggy Wii remotes than I did wired controllers of any kind. I will say that the amount of input lag that I'm complaining about is not something that 90% of people would notice or care for.

Anyhow, the least amount of lag I was able to get was no audio, no dual core, and no Windows DWM. Still wasn't playable unfortunately. Perhaps it's just the fact that when it comes down to it this is an emulation and everything has extra processes to it, and achieving sub-16ms input delay (1 frame @ 60fps), is not possible. Shame, I wanted to have a mobile, HD Smash rig with my work laptop.

Hopefully this kind of thing is worked on and figured out for the future. Wiis won't last forever, but Project M is still an exciting, developing title. I would hope someone would put together some kind of hardware and software configuration with a sufficient CPU, good controller adapter, and good Dolphin version/settings that could achieve at least near-lagless input delay.
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11-24-2013, 11:29 AM
#65
Maxo Offline
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Anyone having issues with the game crashing after doing a couple of quick matches with the latest revisions?
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11-24-2013, 02:50 PM
#66
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Using a Wiimote over Bluetooth is indeed faster than the Mayflash by 2 frames. Same thing with the Xbox 360 even with a wireless adapter. It's slow.
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11-25-2013, 06:21 AM
#67
Qaazavaca Qaanic
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Warning, I have experienced a blue screen caused by Mayflash on Windows 7.
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11-26-2013, 06:34 PM (This post was last modified: 11-26-2013, 06:35 PM by JMC47.)
#68
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Warning: That was a problem on your computer that won't affect anyone else.

edit: That wasn't meant to sound as a smart ass comment. I just mean that extensive testing/use of the driver and adapter have proven it to be safe on Windows 7. I'm guessing the problem is something else, and shouldn't be an issue for other users. If you do think it was the mayflash, you should probably explain WHY you think it is the cause.
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12-16-2013, 01:23 AM
#69
grfenrir Offline
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Hey, if anybody could help me with the following problem I would be really grateful!

I'm getting frequent, unexplainable crashes while playing this game(NTSC-8.9GB version), particularly when the victory screen is about to pop up(though it regularly happens in battles as well). I can't find any info regarding this on the wiki page, and I can't see why this should happen. I'm running at max FPS without any significant hickups before the crash happens, and I've been playing other games such as Xenoblade and Mario Kart Wii without any problems at all.

I'm using OpenGL, and have the following graphics settings enabled:
-Scaled EFB copy
-Ignore format changes
-Texture EFB copies
-Disable external frame buffer
-Fast depth calculation

Thanks in advance for any help!
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12-16-2013, 01:51 AM
#70
LordVador Offline
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(12-16-2013, 01:23 AM)grfenrir Wrote: I can't see why this should happen

The fault to your dump maybe. You might wanna dump your game again to make sure of this
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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