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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] Super Smash Bros. Brawl
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[Wii] Super Smash Bros. Brawl
07-05-2013, 09:14 PM
#31
GolfDude
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eventhough both controllers will light up on the receivers when both plugged in, they arent getting enough power and cause dophin to show no controllers?
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07-05-2013, 09:28 PM
#32
skid Offline
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I can't think of many other reasons for why this would be. To confirm, both wavebirds work in the mayflash adapter as long as they are the only controller connected? This would rule out one of the wavebirds being faulty and interfering with the other one.
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07-05-2013, 09:30 PM
#33
GolfDude
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yes, both wavebirds work when they are the only ones plugged into it, add the 2nd one and dolphin blocks them both out

you could be right seeing even in windows itself, if i use the windows joystick setup , both work independent, but both fail when both are in the same time, even if 1 remote is powered off and not sending a signal
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07-20-2013, 09:02 PM
#34
batavenbrood
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Hi all,

I get sound hickups since rev 3.5-1105 and commit https://code.google.com/p/dolphin-emu/source/detail?r=eb06c62a6e1f2c5b84a1a11cab269a5e81936f92

Tried using openAL: horrible sound.
Tried vbeam trick: Enable vbeam+disable idle skipping+enable DSP on dedicated thread > didn't work either.

Do you guys have any more tips?

Thanks
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07-20-2013, 10:33 PM
#35
ExtremeDude2 Offline
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Which i5 do you have? It may not be fast enough. Then again these problems may be fixed soon
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07-21-2013, 03:20 AM
#36
megaxleox
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Hey guise, I've got a quick question.
Is it normal to get some slowdowns when there's 3 or more characters on screen?

Overall the game runs perfectly, at 60 fps, but as soon as I fight on a match with 3 or more character it drops to 40 and 30, but I find it weird since the music and sound effects keep playing at normal speed when I expect them to sound choppy.

Also, it really is easier to emulate Wii than GC?
Because I get more errors and slowdowns with Melee than Brawl.
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07-21-2013, 04:12 AM
#37
LordVador Offline
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(07-21-2013, 03:20 AM)megaxleox Wrote: the game runs perfectly, at 60 fps, but as soon as I fight on a match with 3 or more character it drops to 40 and 30

It's normal with your CPU.


(07-21-2013, 03:20 AM)megaxleox Wrote: Also, it really is easier to emulate Wii than GC?

It depends on the games.
Some GC games are particularly demanding whereas some Wii games are amazingly "light"
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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07-21-2013, 04:20 AM
#38
batavenbrood
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(07-20-2013, 10:33 PM)ExtremeDude2 Wrote: Which i5 do you have? It may not be fast enough. Then again these problems may be fixed soon

According to a quick Google search my iMac contains a Quad Core 2.8 GHz Intel "Core i5" I5-760 (Lynnfield) processor with a dedicated 256k level 2 cache for each core and an 8 MB shared level 3 cache.

It's runs the game on 60fps just fine, even with anti-alias on 2x. Before the new-ax-hle the sound works perfect and with the new-ax-hle the sound works "ok", except between menu screen and in game when sometimes it pops out and echo's when the new menu displays, which is really annoying. I figured if i run the audio on a separate thread maybe it will work, but still got the hickups. Then again I'm quite a amateur on Dolphin's inner workings.

Thanks.
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07-21-2013, 04:53 AM
#39
ExtremeDude2 Offline
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The new HLE is more demanding and will have problems if not run fullspeed
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07-21-2013, 06:59 AM
#40
LordVador Offline
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(07-21-2013, 04:20 AM)batavenbrood Wrote: my iMac contains a Quad Core 2.8 GHz Intel "Core i5" I5-760 (Lynnfield) processor

You can get really good results with this old 760 but only if you overclock. Only very demanding games will give you troubles. That's why I upgraded recently Big Grin
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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