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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] Super Smash Bros. Brawl
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[Wii] Super Smash Bros. Brawl
06-23-2015, 02:22 PM
#201
BlastyNinja
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(06-23-2015, 06:23 AM)ExtremeDude2 Wrote: Is your game PAL?

Nope. VPS was 50 as well. 87% or whatever.
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06-24-2015, 06:26 AM
#202
ExtremeDude2 Offline
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And your framelimit is set to auto?
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08-31-2015, 04:53 AM
#203
5olid_5nake
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I apologize in advance if I am spamming the thread (it isn't my intention Big Grin), but I was hoping if someone could help me with a small problem.
I am currently playing SSBB over netplay with my friend, and everything is fine, but I am having trouble with unlocking characters.
I know that there is some problem with saving on netplay, but when I try to open up SSBB game properties to activate cheats, I get error "Unhandled exception". I've been trying to find a solution all day, but with no success.
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08-31-2015, 05:06 AM (This post was last modified: 08-31-2015, 05:09 AM by JosJuice.)
#204
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(08-31-2015, 04:53 AM)5olid_5nake Wrote: when I try to open up SSBB game properties to activate cheats, I get error "Unhandled exception". I've been trying to find a solution all day, but with no success.

Certain programs that create WBFS files (for instance USB Loader GX) make bad disc images where some Masterpiece partitions are broken. Dolphin encounters this error when trying to open such disc images. There's a change in the pipeline (PR 2610) that will let the properties window work somewhat instead of not opening at all, but I don't know when it will be added to the official builds. If your SSBB disc image indeed is a WFBS file, I suggest dumping a plain ISO using CleanRip instead.
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09-12-2015, 12:39 PM
#205
tarallo
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Hi everyone that could help me;
I just got the newest version of Dolphin (4.0 64 bit) and im trying to run SSBB USA version (i'm from italy)

Description of the problem:
After the nintendo warnings, i get asked for wanting to create a save, then it said something about i cant save video longer than 3 min, get black screen and briefly after a white screen.
No sound, keeps going infintely.


Am i missing something? I simply run the game from the panel "open", i didn't do any setting, only joypad.

Edit: i am reading about dumping the game to usb o sd card, didnt know at all about that.
I am going to try for that, is it needed?
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11-10-2015, 03:05 AM
#206
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Hi all,

Is it possible to play the masterpieces this game is including? I am asking because whenever I try to load such a game it would just throw me into the Wii Menu immediately without launching the game. What is required in order to launch them?
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11-10-2015, 04:57 AM
#207
Kurausukun Offline
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You need EFB2RAM for masterpieces as I recall.
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11-10-2015, 05:15 AM
#208
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Part of the wiki artical is cut off on the first page for some reason:

wiki Wrote:Attempting to load a Masterpiece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. As of 4.0-1953, Masterpieces will try to load but they will kick you back to the menu instantly. Attempting to use a cheatcode to disable the timer doesn't work since the masterpiece doesn't actually load. These issues have been fixed in 4.0-4441, but may still occur with The Legend of Zelda: Ocarina of Time.
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11-10-2015, 07:06 AM
#209
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If you go to the game's properties and calculate the MD5 in the Info tab, what do you get?

(11-10-2015, 04:57 AM)Kurausukun Wrote: You need EFB2RAM for masterpieces as I recall.

It is indeed needed for many of the games, but not having it on will only lead to video problems. The games will still boot, and you will be able to hear the audio.
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11-10-2015, 10:56 AM
#210
KennyL84 Offline
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(11-10-2015, 05:15 AM)ExtremeDude2 Wrote: Part of the wiki artical is cut off on the first page for some reason:

wiki Wrote:Attempting to load a Masterpiece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. As of 4.0-1953, Masterpieces will try to load but they will kick you back to the menu instantly. Attempting to use a cheatcode to disable the timer doesn't work since the masterpiece doesn't actually load. These issues have been fixed in 4.0-4441, but may still occur with The Legend of Zelda: Ocarina of Time.
That's why I'm asking. The Wiki says that since build 4441 most of these are fixed while I can't confirm this within the recent versions including the most recent. So I wondered if I still missed out something within the Wii Menu to be configured.

(11-10-2015, 07:06 AM)JosJuice Wrote: If you go to the game's properties and calculate the MD5 in the Info tab, what do you get?

(11-10-2015, 04:57 AM)Kurausukun Wrote: You need EFB2RAM for masterpieces as I recall.

It is indeed needed for many of the games, but not having it on will only lead to video problems. The games will still boot, and you will be able to hear the audio.

Here is my MD 5 Checksum result: f8bdb4fbfa5ba44ed78b3b8c093d8f02
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