[Wii] Super Smash Bros. Brawl
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05-14-2015, 08:28 PM
Yeah it has something to do with the NAND not being supported properly if I remember correctly
05-16-2015, 03:52 AM
(05-15-2015, 10:08 AM)Smashbro29 Wrote: Oh good so I'm not crazy. Has it been a priority for any developer? Not that I know of, lately they're mostly focusing on making Dolphin more accurate to be like the Gamecube and Wii so it has less errors. Netplay is probably the least of their concerns at the moment but you never know since Dolphin is open source someone could come along and fix the NAND issue 05-29-2015, 11:53 AM
I've been having a problem with Brawl not creating saves. It says that there should be a file to delete that solves the problem but I've tried creating save files many times and nothing has appeared in the data folder. I have also tried different Brawl roms and running Dolphin as administrator but neither has worked. Something that may be related is every time I take a screenshot, it comes out as a gray box.
Can anyone help? 05-29-2015, 01:08 PM
(05-29-2015, 11:53 AM)thebluebox Wrote: I've been having a problem with Brawl not creating saves. It says that there should be a file to delete that solves the problem but I've tried creating save files many times and nothing has appeared in the data folder. I have also tried different Brawl roms and running Dolphin as administrator but neither has worked. Something that may be related is every time I take a screenshot, it comes out as a gray box. You don't "try different Brawl roms", you dump/rip your own copy and verify that the file is correct. Downloading games is against the forum rules. 06-02-2015, 01:20 PM
(This post was last modified: 06-02-2015, 02:23 PM by nintendo_nerd.)
Okay, why the hell have recent revisions (notably somewhere between 4.0-6001 to 6100* suddenly add an invasive Global Brawl Netplay code into the ISO settings? I can't get rid of it, it's ruining Brawl mode as I test Brawl mods, I can't pause the matches, nor can I remove the code from the RSBE01.txt file. Can I get some clarification as to why the code in Dolphin was mad to accommodate this change?
Edit: It's a major regression as I've been educated.
Custom Desktop -
CPU: Intel Core i5 3570 3.4 GHz to 3.8 GHz (Turbo Boost) GPU: MSI nVidia GTX 660 2 GB GDDR5 RAM: 8192MB DDR3 SDRAM PC2 10600 1333MHz OS: Windows 7 Professional 64-bit HDD: 1 TB Western Digital 7200RPM HDD 06-05-2015, 10:53 PM
Attention PAL users, especially those who want to play in 60 Hz mode:
Can you try the build from PR 2520? https://github.com/dolphin-emu/dolphin/pull/2520 https://dl.dolphin-emu.org/prs/pr-2520-d...est-x64.7z It should make the game actually start in 60 Hz mode, if PAL60 is selected in Dolphin's settings. 06-22-2015, 04:05 PM
QUESTION
Sup guys! Had a bit of trouble getting SSBB working very well on my computer. Hooked up with my keyboard + 2 xbox360 controllers and I eventually got it working at 60 fps native resolution. I'd read a lot of things, most specifically that OpenGL was the slowest. However, when I was doing a bunch of testing and changing multiple things at a time, OpenGL just got it working faster. When I was using Dolphin 3.5 (heard it was faster) and 4.0.2 I just got a solid (wouldn't go above, barely) 50 f/vps I've filled out all the info in regards to system specs, so I'll post some screenshots of my settings. Basically, are these the optimal settings for my computer? xD Also is this the right place to ask? Not sure whether here or Hardware. Current settings in Gyazo screenclippings: http://gyazo.com/0c0b0785c5a9c8e537bbc315262cef5c http://gyazo.com/c78c7dcb9f6e084cdc671848c241d55f http://gyazo.com/c67db5ec5f28a5e5e5a0a878f3203d0a Graphics Settings: http://gyazo.com/7d6b5749bbc49fd4d731623060894a6b http://gyazo.com/5bb63525ff2929d066a7db62d6d2b144 http://gyazo.com/7fd6f4826aa47f28de98a1e1b3d9a073 Thanks guys! Would love to render this at 720p or 1080p. Any tips are greatly appreciated. Hardware: |
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