(01-01-2011, 11:26 PM)Anti-Ultimate Wrote: The problem is your "GPU" which doesn't have a Z-Buffer.
Either get a new Graphics Card or live with these Graphic Errors
Quote:Z Buffering
A Z buffer is a portion of RAM which represents the distance between the viewer (you) and each pixel of an object. Many modern 3D accelerated cards have a Z buffer in their video RAM, which speeds things up considerably, but Z buffering can also be done by the application's rendering engine.
Every object has a stacking order, like a deck of cards. When objects are rendered into a 2D frame buffer, the rendering engine removes hidden surfaces by using the Z buffer. There are two approaches to this. Dumb engines draw far objects first and close objects last, obscuring objects below them in the Z buffer. Smart engines calculate what portions of objects will be obscured by objects above them and simply not render the portions that you won't see anyhow. For complicated textures this is a huge savings in processor work.
All graphics cards with atleast Direct3D 5 have a hardware z buffer, prior cards may have had an experimental support for Z(Depth) but the games usually did it in software (on the cpu)

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