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[Wii] Super Paper Mario
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11-10-2012, 08:23 PM
07-25-2013, 08:20 AM
Is there any way to speed up this game? For almost all time i have 30-35 FPS - 60fps is only in small areas (like houses etc).
My config @ Latest Dolphin 3.5 x64: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Computer specs: OS: Windows 7 x64 CPU: DualCore Intel Core i5 430M, 2533 MHz (19 x 133) (2 cores, 4 threads) Memory: 6GB DDR3-1333 4 GB DDR3-1333 DDR3 SDRAM (8-8-8-22 @ 609 MHz) (7-7-7-20 @ 533 MHz) (6-6-6-17 @ 457 MHz) (5-5-5-14 @ 380 MHz) 2 GB DDR3-1333 DDR3 SDRAM (8-8-8-22 @ 609 MHz) (7-7-7-20 @ 533 MHz) (6-6-6-17 @ 457 MHz) (5-5-5-14 @ 380 MHz) GPU: NVIDIA GeForce GT 230 (1024 MB) http://www.geforce.co.uk/hardware/notebook-gpus/geforce-gt-230m/specifications 07-25-2013, 10:39 AM
MMU Speed Hack isn't needed for this game. Uncheck this
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
07-25-2013, 07:38 PM
Ok, thanks
![]() 07-28-2013, 03:17 AM
(07-25-2013, 07:38 PM)szczuru Wrote: Ok, thanks A late response, but better than nothing :p You could try using Direct3D9. Depending on your drivers and hardware, it might be faster. Additionally, the regular JIT Recompiler tends to run faster than JITIL on 64-bit systems (from what I remember hearing). It won't hurt you to experiment with either one. I'm assuming you're running a PAL version? You have PAL60 mode enabled, but if you disable this (and reset your Framelimit to 50) fullspeed will be considered 50 FPS. Although it's a lower FPS, it may be easier for your system to reach fullspeed (or close to it) so your game speed won't be as slow. 02-03-2015, 02:38 AM
So, why is EFB2RAM required? I've been playing with it forced off, and I don't think I've noticed any issues (just finished chapter 4 and the Pit of 100 Trials). Except maybe graphical corruption when opening doors? could that be the reason? If that's really all it is I'll probably keep it off.
![]() 02-03-2015, 02:55 AM
(02-03-2015, 02:38 AM)DarthVitrial Wrote: So, why is EFB2RAM required? I've been playing with it forced off, and I don't think I've noticed any issues (just finished chapter 4 and the Pit of 100 Trials). Except maybe graphical corruption when opening doors? could that be the reason? If that's really all it is I'll probably keep it off. EFB2RAM is required for Bounding Box, and without that the Paper Mario games is not so good. 02-03-2015, 03:12 AM
(02-03-2015, 02:55 AM)Duke Nukem Wrote:Could you explain why, though? Like I said, I've been playing the game with EFB2RAM forced off this whole time and haven't noticed anything wrong except maybe some glitches on the door opening animation.(02-03-2015, 02:38 AM)DarthVitrial Wrote: So, why is EFB2RAM required? I've been playing with it forced off, and I don't think I've noticed any issues (just finished chapter 4 and the Pit of 100 Trials). Except maybe graphical corruption when opening doors? could that be the reason? If that's really all it is I'll probably keep it off. No problems with 3D, or using Fleep to flip the background, or pointing at stuff with Tippi, and so on. 02-03-2015, 03:19 AM
(02-03-2015, 03:12 AM)DarthVitrial Wrote:(02-03-2015, 02:55 AM)Duke Nukem Wrote:Could you explain why, though? Like I said, I've been playing the game with EFB2RAM forced off this whole time and haven't noticed anything wrong except maybe some glitches on the door opening animation.(02-03-2015, 02:38 AM)DarthVitrial Wrote: So, why is EFB2RAM required? I've been playing with it forced off, and I don't think I've noticed any issues (just finished chapter 4 and the Pit of 100 Trials). Except maybe graphical corruption when opening doors? could that be the reason? If that's really all it is I'll probably keep it off. Have you enabled EFB2Texture in graphical settings? Have you checked your game ini? There you will probably find out that the game is still using EFB2RAM while you think it is using EFB2Texture. That's why everything is working because the game ini overrides what you have chosen in graphical settings. The same thing goes for Metroid Prime etc. that relies on EFB2RAM. 02-03-2015, 06:13 AM
(This post was last modified: 02-03-2015, 06:28 AM by DarthVitrial.)
(02-03-2015, 03:19 AM)Duke Nukem Wrote:(02-03-2015, 03:12 AM)DarthVitrial Wrote:(02-03-2015, 02:55 AM)Duke Nukem Wrote:Could you explain why, though? Like I said, I've been playing the game with EFB2RAM forced off this whole time and haven't noticed anything wrong except maybe some glitches on the door opening animation.(02-03-2015, 02:38 AM)DarthVitrial Wrote: So, why is EFB2RAM required? I've been playing with it forced off, and I don't think I've noticed any issues (just finished chapter 4 and the Pit of 100 Trials). Except maybe graphical corruption when opening doors? could that be the reason? If that's really all it is I'll probably keep it off. Let me rephrase, I have edited the game's INI to force EFB2RAM off. So I can 100% confirm that it is using EFB2Texture, and so far all I've noticed is that the doors aren't animated when opening or have texture issues when opening. Which may or may not be related. EDIT: So yes, the door animation glitch is caused by forcing EFB2Texture. Aside from that, everything seems to be working 100% with EFB2Texture. So I think I'll keep EFB2Ram off. ![]() EDIT 2: So, to sum it up, with EFB2Ram absolutely 100% off, I have noticed only two minor issues: door opening animation is glitchy, and when using a catch card, the spin animation has corruption. Other than that, everything is fine. |
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