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[Wii] Super Mario Galaxy
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[Wii] Super Mario Galaxy
04-12-2009, 01:28 AM
#51
val532 Offline
A french
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Posts: 98
Threads: 7
Joined: Mar 2009
I think I understood.

When opening the configuration window of the plug-in hack restarts Off, I do not know why, and if someone may know it corrected my patch is not a problem.
Excuse me for my bad English I'm a little French, which uses google translated most of the time.
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04-12-2009, 02:24 AM
#52
satan666 Offline
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Posts: 29
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Because it didn't save to config file. Fix your source and fix tooltip comment.
Code:
Index: Source/Plugins/Plugin_VideoOGL/Src/Config.cpp
===================================================================
--- Source/Plugins/Plugin_VideoOGL/Src/Config.cpp    (revision 2953)
+++ Source/Plugins/Plugin_VideoOGL/Src/Config.cpp    (working copy)
@@ -109,6 +109,9 @@
    if (iniFile->Exists("Video", "SafeTextureCache"))
        iniFile->Get("Video", "SafeTextureCache", &bSafeTextureCache, false);

+    if (iniFile->Exists("Video", "SMGhack"))
+        iniFile->Get("Video", "SMGhack", &bSMGhack, false);
+
    if (iniFile->Exists("Video", "MSAA"))
        iniFile->Get("Video", "MSAA", &iMultisampleMode, 0);

@@ -165,6 +168,7 @@
     iniFile.Set("Hacks", "EFBCopyDisableHotKey", bEFBCopyDisableHotKey);
     iniFile.Set("Hacks", "ProjectionHax1", bProjectionHax1);
    iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToRAM);
+    iniFile.Set("Hacks", "SMGhack", bSMGhack);

     iniFile.Save(FULL_CONFIG_DIR "gfx_opengl.ini");
}
Index: Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp
===================================================================
--- Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp    (revision 2953)
+++ Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp    (working copy)
@@ -374,6 +374,7 @@
     m_DstAlphaPass->SetToolTip(wxT("This renders a second time to set alpha to a constant value,"
        "\nDisabling it may speed up some games, but could also cause glitches."));
    m_DisableFog->SetToolTip(wxT("This option should not require a restart."));
+    m_SMGh->SetToolTip(wxT("SMG hack for Super Mario Galaxy, Mario Kart Wii and other game probably  it will be disable for other game and during SMG ending sequence or movies use the M key to turn this option on or off"));

    // Sizers
    sHacks = new wxGridBagSizer(0, 0);
===== Get latest Dolphin Here ===== [color=orange]Update Alway!!![/color]
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04-12-2009, 02:54 AM
#53
val532 Offline
A french
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Posts: 98
Threads: 7
Joined: Mar 2009
Thank you
Excuse me for my bad English I'm a little French, which uses google translated most of the time.
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04-12-2009, 04:05 AM
#54
PlayerX Offline
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Posts: 66
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Joined: Mar 2009
Add this fix to the SVN...

And by the way, Thnx for answering.
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04-12-2009, 05:32 AM
#55
NeKit Offline
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Posts: 9
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Please, add ability to turn this hack on and off by hotkey, it will be usefull for Sonic and the Black Knight.
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04-12-2009, 05:33 AM (This post was last modified: 04-12-2009, 05:33 AM by nosound97.)
#56
nosound97 Offline
Cheetahmen on the N64 D:
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Posts: 3,552
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Isn't it being turned on/off by M button?
[Image: 1147431.png]
YouTube channel | Xfire
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04-12-2009, 05:35 AM
#57
NeKit Offline
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Thanks, didn't know.Confused
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04-12-2009, 05:37 AM
#58
Dantee Offline
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Someone please can upload a savestate inside a galaxy?
Thanks
Do not fear to use the biggest gun.
WarHammer 40k
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04-12-2009, 05:42 AM
#59
satan666 Offline
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Wii can't use savestate. Why do you want?
===== Get latest Dolphin Here ===== [color=orange]Update Alway!!![/color]
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04-12-2009, 05:45 AM
#60
Dantee Offline
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Because i wanna see how mario galaxy will run in my PC, im in terrace what i need to do to enter in a galaxy? its say "aim in pull star and press A" im aiming and pressing A and nothing hapens.
Do not fear to use the biggest gun.
WarHammer 40k
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