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[Wii] Super Mario Galaxy
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[Wii] Super Mario Galaxy
04-11-2009, 06:33 AM
#41
val532 Offline
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Well there is more than resolve the problem of textures Flash.

I have an idea for a new hack but I do not understand much about plug-in graphic Dolphin.
Excuse me for my bad English I'm a little French, which uses google translated most of the time.
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04-11-2009, 07:36 AM
#42
fogojihad Offline
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so slow Sad
My channel on YouTube with Dolphin videos and more. Big Grin
Click here

Orgulho de ser brasileiro! Cool
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04-11-2009, 07:56 AM
#43
KHRZ Offline
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Don't worry, all the galaxies I've tested runs MUCH faster than the observatory. many have double speed.
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
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04-11-2009, 08:08 AM
#44
satan666 Offline
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Good job val532. Build with his source Dolphin R2953 with 'M' hotkey.

http://cid-ec92aae47a89073b.skydrive.live.com/browse.aspx/Emulation/Dolphin?view=details
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04-11-2009, 08:52 AM
#45
val532 Offline
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I think I can find who will be causing the problem but by simple deduction and testing.

The error for me may come of XF loads, CP loads or BP loads because when we come to the games parade slowly (via interpreter core) we see that each generated image or the textures are different, values of these elements change, while in other 3D games it does not change so fast.

If a dev could look at it would be cool.

[Image: rmgp0117.th.jpg][Image: rmgp0116.th.jpg][Image: rmgp0115.th.jpg][Image: rmgp0114.th.jpg][Image: rmgp0113.th.jpg][Image: rmgp0112.th.jpg][Image: rmgp0111.th.jpg][Image: rmgp0110.th.jpg][Image: rmgp019.th.jpg][Image: rmgp018.th.jpg]
Excuse me for my bad English I'm a little French, which uses google translated most of the time.
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04-11-2009, 09:45 AM
#46
coolcat12
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So its impossible to pass dome because its not pulling? If not anyone got a save that is after the dome? PAL? thanks in advance.
04-11-2009, 10:45 AM (This post was last modified: 04-11-2009, 10:47 AM by sl1nk3.)
#47
sl1nk3 Offline
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(04-11-2009, 08:52 AM)val532 Wrote: I think I can find who will be causing the problem but by simple deduction and testing.

The error for me may come of XF loads, CP loads or BP loads because when we come to the games parade slowly (via interpreter core) we see that each generated image or the textures are different, values of these elements change, while in other 3D games it does not change so fast.

If a dev could look at it would be cool.

Probably bad blending with the EFB drawn on top of the texture. latest working version of the DirectX plugin didn't have this problem, i guess it was either doing it right (unlikely) or more likely not drawing the texture at all (copy EFB on DX plugin was less advanced than GL's one).
Also, Destination Alpha check have an effect on this "flickering texture" (And for some reasons it doesn't flicker on ATI cards, it's just all white :p)

Original post with some screenshots on all this (back in december 2008 :p) : http://forums.ngemu.com/dolphin-discussion/107877-dolphin-svn-shots-55.html#post1548029

Also, note that the hang when game's language is not set to English has been fixed as well as the hang when entering the dome, you don't need to use the debugger anymore to go further, i haven't tested it much more, but i think what you are calling the "pull star" doesn't work, at least it doesn't do its job when using the mouse as the pointer, haven't tried with my real wiimote yet...
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04-11-2009, 08:26 PM
#48
KHRZ Offline
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(04-11-2009, 09:45 AM)coolcat12 Wrote: So its impossible to pass dome because its not pulling? If not anyone got a save that is after the dome? PAL? thanks in advance.

You need to enter a dome for entering ALL regular galaxies. We already got a full save but it doesn't help. There's about 10 1-star galaxies which are possible to enter now, that's it.
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
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04-12-2009, 12:35 AM
#49
Dantee Offline
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(04-11-2009, 07:56 AM)KHRZ Wrote: Don't worry, all the galaxies I've tested runs MUCH faster than the observatory. many have double speed.
May you upload a save state in a galaxy please, to see how it will runs here.

Sorry for my bad english, correct me if i spell something wrong.

Thanks in advance
Do not fear to use the biggest gun.
WarHammer 40k
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04-12-2009, 01:09 AM
#50
PlayerX Offline
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VAL532:

Something Ive noticed when using your SMG hack.

This hack turns it self Off all the time!?
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