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[Wii] Super Mario Galaxy
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[Wii] Super Mario Galaxy
06-29-2009, 04:05 PM
#151
Klotzek Offline
Blind Mario
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Posts: 175
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for me it crashes right in the title screen with 3588.. can you tell me your settings raptor? but the music improvement is great tho
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06-29-2009, 05:26 PM
#152
Raptor2099 Offline
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Posts: 10
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settings are as follows:
Main Config:
Dual Core and Idle Skipping ON
All Advanced Settings on (Optimize Quantizers, etc...)
Wii Settings Tab all OFF and 16:9 set
Graphics:
All Default except Super Mario Galaxy Hack is on and Resolution is set to 1280x960 with Native/2x OFF
DSP:
All Default Settings
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06-29-2009, 07:32 PM (This post was last modified: 06-29-2009, 07:38 PM by Klotzek.)
#153
Klotzek Offline
Blind Mario
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Posts: 175
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Would you be so kind to post a savefile here? I'd like to see if the graphics are fixed aswell but i can't get past the title screen with that revision.

*EDIT*
Nevermind, i got past the title by setting max fps to 30.
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07-02-2009, 06:48 AM
#154
tinchopunkeado Offline
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Posts: 5
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hey i've got a problem:
i arrived to the first observatory (i think it's called the terrace) but when the pulse star appears, i can't use it. I point at the star and press A but nothing happens, maybe it is because im using the mouse and keyboard, but im not sure

anyone got a clue?
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07-02-2009, 06:54 AM
#155
KHRZ Offline
Above and Beyond
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It doesn't work yet.
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
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07-02-2009, 05:03 PM (This post was last modified: 07-02-2009, 05:05 PM by NeoSlider.)
#156
NeoSlider Offline
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Posts: 10
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The pullstar is now working in r3643!
It only works in single core mode though.
OS: Windows Vista Ultimate x64
Processor: AMD Phenom II X4 965 Black Edition @ 3.8Ghz
Motherboard: Gigabyte GA-890GPA-UD3H 890GX
Memory: 4GB DDR3 1600MHz/PC3-12800 Kingston HyperX
Graphics Card: NVIDIA GeForce 8800GTX 768MB
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07-02-2009, 05:44 PM
#157
Xtreme2damax Offline
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(07-02-2009, 05:03 PM)NeoSlider Wrote: The pullstar is now working in r3643!
It only works in single core mode though.

Awesome, so that has been the issue with the pull star this whole time? Hopefully they can get it working with dual core mode as well. Smile

By the way, has anyone figured out a way to reduce or eliminate the severely flickering graphics in Mario Galaxy?
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07-02-2009, 06:08 PM
#158
nosound97 Offline
Cheetahmen on the N64 D:
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Probably graphic bug, needs editing in source, not some stupid hack Tongue
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07-02-2009, 08:06 PM
#159
KHRZ Offline
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Nice! I went to Gusty garden Galaxy to hear the music. It played all the way through before stoppingTongue

The severe flicking is the last serious problem this game has I think (along being hard to run full speed)
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
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07-02-2009, 09:49 PM (This post was last modified: 07-02-2009, 10:05 PM by Chaoscode.)
#160
Chaoscode Offline
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R3645 is confirmed to have working star pulling in smg with duelcore. lets give a big thanks to the devs! thanks guys!
CPU: E8500 Not OC
Memory 8 Gigs DDR2-800Mhz
GPU: NVidia GeForce 8800GT 256
OS: Windows 7 64bit
Monitor: LCD TV 42' 720P
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