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[Wii] Super Mario Galaxy
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[Wii] Super Mario Galaxy
06-21-2009, 12:35 PM
#131
coolcat12
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(06-21-2009, 02:25 AM)thegamefreak0134 Wrote: Yay! SMG has sound! They need to work on their decoders, but I can confirm that it's producing a lot of loud static. It *doesn't* appear to be playing any streaming audio, but it is playing static in response to what I know are sound effects in the real thing, so the HLE plugin is definitely doing at least something right. Bravo Dev Team!

I'm re-ripping my copy of Wii Zelda TP now to try it out.

*happydance*

-gamefreak
what rev?
06-21-2009, 02:04 PM
#132
thegamefreak0134 Offline
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I'm using r3513. Like I said, it's mostly static, but it's still exciting in a very geeky way.
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06-21-2009, 07:10 PM
#133
Sabi96 Offline
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can someone post a patch for the pullstar?
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06-21-2009, 08:01 PM (This post was last modified: 06-21-2009, 08:17 PM by John Peterson.)
#134
John Peterson Offline
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(06-15-2009, 08:31 PM)nosound97 Wrote: 30-50 FPS usually (PAL) Smile

Is it often above 30 FPS? That sounds a little fast since full speed for this game is supposed to be 30 FPS.

Update: No it seems like it actually runs at 60 FPS. Mario 64 and Mario Sunshine ran at 30 FPS but for this game they apparently went for 60 FPS.
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06-21-2009, 08:15 PM
#135
Sabi96 Offline
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Pal is 50fps NTSC is 30fps
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06-21-2009, 08:17 PM
#136
nosound97 Offline
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I have Throttle disabled, since Mario Galaxy doesn't have proper sound still
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06-21-2009, 08:21 PM
#137
John Peterson Offline
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(06-21-2009, 08:17 PM)nosound97 Wrote: I have Throttle disabled, since Mario Galaxy doesn't have proper sound still

Okay, but I may be wrong. I was thinking about Mario Sunshine. Now that I ran Mario Galaxy with dual core and idle skipping off the full speed framerate seems to be 60 FPS.
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06-22-2009, 02:28 AM
#138
thegamefreak0134 Offline
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I've noticed that the FPS calculator (the percent thing in the title) isn't terribly accurate. I'm fairly certain SMG is running at 60 FPS.
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06-22-2009, 03:07 AM (This post was last modified: 06-22-2009, 03:07 AM by sl1nk3.)
#139
sl1nk3 Offline
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(06-22-2009, 02:28 AM)thegamefreak0134 Wrote: I've noticed that the FPS calculator (the percent thing in the title) isn't terribly accurate. I'm fairly certain SMG is running at 60 FPS.

yeah, it completely sucks even
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06-26-2009, 06:37 AM
#140
DmC10
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its when u get on a planet that the problems start? or from the beggining??? cuz i'm in the begining and everything is ok (except the sound)!

[Image: th_beginning.jpg] [Image: th_beginning1.jpg]
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