(06-21-2009, 02:25 AM)thegamefreak0134 Wrote: Yay! SMG has sound! They need to work on their decoders, but I can confirm that it's producing a lot of loud static. It *doesn't* appear to be playing any streaming audio, but it is playing static in response to what I know are sound effects in the real thing, so the HLE plugin is definitely doing at least something right. Bravo Dev Team!what rev?
I'm re-ripping my copy of Wii Zelda TP now to try it out.
*happydance*
-gamefreak
[Wii] Super Mario Galaxy
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06-21-2009, 12:35 PM
06-21-2009, 02:04 PM
I'm using r3513. Like I said, it's mostly static, but it's still exciting in a very geeky way.
The only good zombie is a live zombie.
06-21-2009, 08:01 PM
(This post was last modified: 06-21-2009, 08:17 PM by John Peterson.)
(06-15-2009, 08:31 PM)nosound97 Wrote: 30-50 FPS usually (PAL) Is it often above 30 FPS? That sounds a little fast since full speed for this game is supposed to be 30 FPS. Update: No it seems like it actually runs at 60 FPS. Mario 64 and Mario Sunshine ran at 30 FPS but for this game they apparently went for 60 FPS. 06-21-2009, 08:17 PM
I have Throttle disabled, since Mario Galaxy doesn't have proper sound still
06-21-2009, 08:21 PM
06-22-2009, 02:28 AM
I've noticed that the FPS calculator (the percent thing in the title) isn't terribly accurate. I'm fairly certain SMG is running at 60 FPS.
The only good zombie is a live zombie.
06-26-2009, 06:37 AM
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