[color=#0000CD]Super Mario Galaxy 2[/color]
Super Mario Galaxy 2 is the sequel to Super Mario Galaxy for the Wii. The sequel uses many elements from its predecessor, such as the adventure in the outer space, Launch Stars, the Bee Mushroom and the elements of gravity, but also including new elements such as Yoshi, new power-ups and the use of a guide within the game for beginner players. All releases of the game except for the American version include a beginner's DVD. For North America, help for beginners is found on the official website.
General Settings:
Enable Dual Core Checked
Idle Skipping Checked
Framelimit Auto + Use FPS for Limiting Checked
CPU Emulator Engine JIT recomplier
DSP Emulator Engine DSP-HLE
Graphics Backend Direct3D9
Graphics
Disable Fog Checked
EFB Copy to Texture(hack)
Ignore EFB Format Changes Checked
Skip EFB Access from CPU Unchecked
DSP
Everything checked (For speed limit 100%)
Issues
*When using the Direct3D graphics backend, the screen sometimes might go black, and if you have Panic Handlers enabled, it will say that it is an Error with the Texture Framebuffer.
*Just Like the Original Galaxy Game, the BGM on this one stops on the 2nd or 3rd minute of gameplay.
*If the game gives out an error after every level, Enable "Use SD card" in the Wii tab.If it doesn't work, don't worry, it will still save, but the game will hang, and you will have to reset it.
*Can't get past the 1st grand star. To fix this, use the dsp-Hle plugin, disable sound fully, and set to OpenAL
Overall
*The Game Seems to run just fine, with descent speeds and every control emulated with both the real or the emulated wiimote. The game rarely crashes and can save without any problems.
[color=#DAA520]STATUS[/color] : [color=#1E90FF]INGAME[/color]
Video #1
Video #2
Super Mario Galaxy 2 is the sequel to Super Mario Galaxy for the Wii. The sequel uses many elements from its predecessor, such as the adventure in the outer space, Launch Stars, the Bee Mushroom and the elements of gravity, but also including new elements such as Yoshi, new power-ups and the use of a guide within the game for beginner players. All releases of the game except for the American version include a beginner's DVD. For North America, help for beginners is found on the official website.
General Settings:
Enable Dual Core Checked
Idle Skipping Checked
Framelimit Auto + Use FPS for Limiting Checked
CPU Emulator Engine JIT recomplier
DSP Emulator Engine DSP-HLE
Graphics Backend Direct3D9
Graphics
Disable Fog Checked
EFB Copy to Texture(hack)
Ignore EFB Format Changes Checked
Skip EFB Access from CPU Unchecked
DSP
Everything checked (For speed limit 100%)
Issues
*When using the Direct3D graphics backend, the screen sometimes might go black, and if you have Panic Handlers enabled, it will say that it is an Error with the Texture Framebuffer.
*Just Like the Original Galaxy Game, the BGM on this one stops on the 2nd or 3rd minute of gameplay.
*If the game gives out an error after every level, Enable "Use SD card" in the Wii tab.If it doesn't work, don't worry, it will still save, but the game will hang, and you will have to reset it.
*Can't get past the 1st grand star. To fix this, use the dsp-Hle plugin, disable sound fully, and set to OpenAL
Overall
*The Game Seems to run just fine, with descent speeds and every control emulated with both the real or the emulated wiimote. The game rarely crashes and can save without any problems.
[color=#DAA520]STATUS[/color] : [color=#1E90FF]INGAME[/color]
Video #1
Video #2
AMD Phenom 8650 Triple-Core
4.00 GB RAM
Ati Radeon HD 4670
LVL it up!
USER IP 82.208.246.89
PORT 2626
CHALLENGE ME TO GAMES IF YOU DARE
4.00 GB RAM
Ati Radeon HD 4670
LVL it up!
USER IP 82.208.246.89
PORT 2626
CHALLENGE ME TO GAMES IF YOU DARE