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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii] Super Mario Galaxy 2
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[Wii] Super Mario Galaxy 2
07-10-2010, 03:05 AM
#671
thaCASHdude Offline
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see? thats his "best version" Tongue
the build i use works better Big Grin
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07-10-2010, 07:05 AM (This post was last modified: 07-10-2010, 07:36 AM by Cafezinho.)
#672
Cafezinho Offline
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There is some patch for non stopping music????
There is some way to ad a patch for a compiled version?????

And why My analog 2 in xbox controller when i take my hand out it goes back to the midow....There a way out?
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07-11-2010, 01:35 PM
#673
admin89 Offline
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Nope,It works fine for me


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07-11-2010, 07:38 PM
#674
StripTheSoul Offline
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It doesn't crash for everyone, strangely...a lot of people, like me, do get those crashes after r5681, though.
Skid suggested something like it might have something to do with having too great a gap between CPU and GFX power...at least that's what I understood...
Anyway, it cannot stay like this Undecided
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07-12-2010, 04:22 AM
#675
thaCASHdude Offline
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try the latest build 5870 - some work was done on the SMG's.
see if that works out for ya Smile
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07-12-2010, 04:49 AM
#676
neobrain Offline
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Yeah, I meant to post that here but posted in the SMG1 thread accidently Tongue
There shouldn't be any need to switch to OpenGL for boss fights anymore, I've introduced a workaround for this in r5870. Read the commit message for details... This is unrelated to any FIFO crashes though.
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07-12-2010, 06:48 AM
#677
MarcusarilliuS_IRL Offline
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(07-12-2010, 04:49 AM)NeoBrain Wrote: Yeah, I meant to post that here but posted in the SMG1 thread accidently Tongue
There shouldn't be any need to switch to OpenGL for boss fights anymore, I've introduced a workaround for this in r5870. Read the commit message for details... This is unrelated to any FIFO crashes though.

Just had a quick test and everything seems to be good so far.

Thanks Wink
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07-12-2010, 09:12 AM
#678
MarcusarilliuS_IRL Offline
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(07-12-2010, 09:06 AM)disraelie Wrote: no use~
R5870 just crashes all the time !

What settings are you using?
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07-12-2010, 11:56 AM (This post was last modified: 07-12-2010, 12:26 PM by ZLRK.)
#679
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Hello. New here...
Well, recently tried Super Mario Galaxy 2 (NTSC-U), using rev 5847 and all defaults in plugins and settings (except that I use DirectX since with OpenGL I was lucky if I got 1 or 2 fps...). Runs seemingly playable but a bit slow (27 fps, 48%) ingame even with DirectX, and I wonder if there's a way to speed up even with my crapy PC. Could there be another "faster" rev or should I play with settings? Thanks.

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07-12-2010, 01:11 PM (This post was last modified: 07-12-2010, 01:21 PM by MarcusarilliuS_IRL.)
#680
MarcusarilliuS_IRL Offline
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As far as I am aware regarding this game and this EMU, 60fps is game running at 100% speed so 30fps is game only running at 50% speed, kinda like matrix bullet time Big Grin
Specs are a bit low to get good fps I think but you could try a few setting changes.

Start by getting 5870 revision of the Emulator. Links here for 32 & 64 bit versions. http://www.dolphin-emu.org/download.html

GENERAL TAB
----------------
Enable dual core=on
Enable idle skipping=on
Framelimit=off
Lock threads to core=on
DSPLLE on thread=on

DISPLAY
------------
Try lower res if fps is bad
Tick all 3 boxes(start renderer, hide mouse, render to screen)

PLUGINS
------------
Select Direct X 9 and click config
Vsync and widescreen hack=both off
Aspect ratio=force 16:9 if using widescreen
SSAA=off to help FPS or try 4x for better quality with fps hit.

[IMPORTANT] - EFB scale=1

Enable cpu-efb=on
Use texture cache=on & fast
Under enhancements Enable 16x anisotropy & EFB scale copy

[IMPORTANT] - Under advanced Enable EFB copy (TO TEXTURE)

Under DSP plugin config check all optioins.

You can either sync game with sound and turn framelimit off as I have shown here or turn framelimit to 60 and uncheck enable audio throttle in DSP config, try both to see how you go. I found that doing it this way can resolve some sound problems.

I'm new to Dolphin so maybe some others here can offer some better advice but this is what I have found from experimenting with it for the last few days.

Hope this helps you. Smile
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