Or you could solder a usb cable to your sensor bar like I did. It works great!
[Wii] Super Mario Galaxy 2
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09-21-2010, 06:20 AM
09-29-2010, 10:48 AM
hi, i have a phenom II x3 720BE and smg2 it's running very slow. About 30 fps. There is a version of the dolphin specifc for SMG2? thanks
09-29-2010, 11:59 AM
(09-29-2010, 10:48 AM)dsagames Wrote: hi, i have a phenom II x3 720BE and smg2 it's running very slow. About 30 fps. There is a version of the dolphin specifc for SMG2? thanks What kind of video card do you have? I have notice that video card makes a huge difference in fps with Dolphin, with my i3 at 4Ghz I can reach 50-60 most of the time but if I tried to use my old Geforce 8400Gs, Mario Galaxy doesn't even reach 30fps O_O so there you go, you probably need a better video card
PC:
i3 @[color=#FF0000]4.2GHZ[/color] model name : Intel® Core i3 CPU 530 @ 2.93GHz Oc. 4.2 cache size : 4096 KB Video Card: NVIDIA Geforce GT220 Linux Debian Edition @64bits version with KDE 4.11.1 09-29-2010, 12:10 PM
(09-29-2010, 11:59 AM)Butz_san Wrote:(09-29-2010, 10:48 AM)dsagames Wrote: hi, i have a phenom II x3 720BE and smg2 it's running very slow. About 30 fps. There is a version of the dolphin specifc for SMG2? thanks i have a ati 4890 dude. i guess it is enough for the dolphin. . . well, i'l try some versions of the builds thnks for the help 09-29-2010, 02:40 PM
CPU matters in this game, not video card, said straight from the horses (developers) mouth. For example my i7 950 makes all the difference compared to my Core2Duo E8500, almost full speed constantly even in heavy areas/galaxies with Copy EFB -> Ram enabled. This is one of the most CPU bound games so having a beastly system in a must to avoid slowdowns in specific galaxies or areas such as the spaceship and observatory.
10-11-2010, 09:40 PM
Anyone having a problem where they cant run left or right at the start of the game?
Only the mouse seems to work for me. 10-29-2010, 10:03 AM
10-29-2010, 11:11 AM
Dolphin not support SLI, 1 GTX480 is enough
Laptop: Mini PC :: |
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