You configure the Emulated Wiimote's tilting, adjust it to sticks or buttons until it's playable for you.
[Wii] Super Mario Galaxy 2
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01-25-2014, 09:31 AM
Super Mario Galaxy 2 - Dolphin v4.0-702 x64:
http://www.youtube.com/watch?v=ngmdUA8-p4U MSI Afterburner Config (QuickSync): Hardware acceleration mode: Direct3D11. Target usage: Balanced. Target vibrate: 16Mbps. Dolphin Config: http://imgur.com/Hb385tg PC: Core i7 4770K @ 3.9GHz. 16GB RAM 2133MHz. Geforce GTX770 2GB @ Forceware v332.21. iGPU Intel HD 4600 @ v15.33.8.64.3345. Windows 8.1 x64. Dolphin Website official: https://dolphin-emu.org/?nocr=true Dolphin Builds: https://dolphin-emu.org/download/ Salu2 - Darkness Knight
CPU: Core i7 4770k @ 3.9GHz
GPU: Geforce GTX1070 @ v511.79 SPU: X-Fi Titanium Fatal1ty Pro @ XP 2.17.0001.8 O.S: Win10 21H2 x64 http://https://www.youtube.com/c/RetroGamingX1 02-04-2014, 04:30 AM
This game has performance issues on my rig for some reason, it will dip into 38 FPS but run at 40 or more most of the time. Its alittle annoying because i feel like im playing the game in slomo. I've tried almost everything from using the games internal res, to turning off AA and Aniso, as well as turning off Scale EFB. I'm using d3d11 and in doing these things I have seen only about 4 FPS improvement. Maybe it's because I am using an AMD fx-8350 and XFX HD 7770 ultra OC Ghost edition?
03-03-2014, 02:41 PM
Hi guys,
I'm experiencing FPS drops (down to 45-55, it largely stutters) and I'm crashing very early on in the game - as soon as Peach says "Help me" during the fiirst minute of the game. I think I have the settings correct but please advise me if one of my options could be casing these issues as gameplay even without the crash is not smooth whatsoever; what I list below is enabled, anything not listed is disabled, not that I'm using Dolphin 4.0.2 General - Enable Dual Core, Enable Idle Skipping, JIT Recompiler Audio - DSP LLE recompiler, DSPLLE on Seperate Thread, Audio Backend = DSound Wii - Use EuRGB60 Mode (PAL60) Enhancements - 3x Native (1920x1584), 2x AA, 1x AF, Scaled EFB Copy, Force Texture Filtering Hacks - Ignore Format Changes, EFB Copies -> Texture, OpenCL Texture Decoder, Fast Depth Calculation and these are my specs; Win7 64 Intel i5-4670K 3.40GHz 8GB (2x4GB) DDR3 RAM MSI Radeon R9 280X OC 3072MB 03-04-2014, 01:39 AM
The crashing is due to having LLE audio running on its own thread. This is a known issue when playing Zelda microcode games (both SMG games fall into this category). Turn it off; it's useless since it doesn't speed up Zelda microcode games when using LLE audio anyway. The FPS drops are probably due to your stock clock rates + using LLE audio. If you want to use LLE audio, OC to 4.2 GHz or thereabouts. Additionally the latest development builds should be noticeably faster than 4.0.2, so try those instead.
03-18-2014, 10:47 AM
(This post was last modified: 03-18-2014, 11:04 AM by Darkness Knight.)
This game have weird issues with D3D11:
Dolphin v4.0-1222 x64 Config: http://i.imgur.com/yjxeT5O.png Grass flashing (not captured in screenshots): Goombas obscures: Camera First person normal? (SMG 1-2) Same configuration but with OGL Grass NOT flashing: Goombas NOT obscures: Camera First person normal? Bye bye performance... Add to wiki Salu2 - Darkness Knight
CPU: Core i7 4770k @ 3.9GHz
GPU: Geforce GTX1070 @ v511.79 SPU: X-Fi Titanium Fatal1ty Pro @ XP 2.17.0001.8 O.S: Win10 21H2 x64 http://https://www.youtube.com/c/RetroGamingX1 03-18-2014, 12:17 PM
Darkness Knight: Goomba darkening is a known issue in a ton of games.
4x IR is why the performance is down. Try lowering IR in OGL to get performance back 03-18-2014, 06:26 PM
(This post was last modified: 03-18-2014, 06:28 PM by Darkness Knight.)
Jaja man, ok il'l try later... btw this issue is relationed to??? D3D11 is buggy?
Salu2 - Darkness Knight
CPU: Core i7 4770k @ 3.9GHz
GPU: Geforce GTX1070 @ v511.79 SPU: X-Fi Titanium Fatal1ty Pro @ XP 2.17.0001.8 O.S: Win10 21H2 x64 http://https://www.youtube.com/c/RetroGamingX1 |
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