No I have it on texture. I just tried RAM and that makes it runs even worse.
[Wii] Super Mario Galaxy 2
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06-04-2014, 05:05 AM
I realize Ram would make it run worse, but, I thought maybe that was the issue. I'm a bit confused as to why it's not going full speed for you. I have a slower computer and I'm running it without issues...
Have you tried both backends? 06-04-2014, 06:04 AM
Direct3D runs it a lot faster but it still doesn't run it consistently at 100% speed. I think I'm just going to give up at this point. I have Windows 8.1 coming sometime this week so hopefully installing that will magically fix this.
now SMG2 runs with HLE ty devs
intel®core 17 3770k 3.5GHz to 4.4Ghz ATI AMD XFX HD 6970 8GB ram My youtube channel.
07-21-2014, 12:44 AM
I've been having a few minor issues with this game recently. I have a 3570k @ 4.4GHz and a gtx 780, but I keep getting random FPS drops. Also, every once in a while, the game will completely freeze, and I will be forced to exit dolphin. This happens most often if I leave the game on the title screen for too long. I'm using DSP LLE with DSPLLE on separate thread enabled, with the audio backend being DSound. I've heard that LLE can cause crashing in certain games, so is this what the case is for me? I have no idea about the fps loss, though. This has happened in both SMG 2 and Wind Waker, and I have no idea what's causing it. I'm using the latest Nvidia beta driver 340.43 if that effects anything.
07-21-2014, 01:20 AM
"DSP LLE with DSP LLE on separate thread" that crashes zelda ucode games, such as Super Mario Galaxy 2 and Wind Waker.
07-21-2014, 01:58 PM
hi guys. I am running this game pretty well with no music but when I switch to LLE the music plays really slow and it slows the entire game up. Any idea why? I have a mac pro in bootcamp Win 7 64, duel xeon quad core 2.8ghz, 26gigs of ram, and a nvidia 680.
07-22-2014, 12:19 AM
Is there anything I can do? Will I be able to with one of the new Trash Can Mac Pro Xeons?
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