How is this game on the emulator? Does it run well?
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[Wii] Super Mario Galaxy
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12-17-2013, 06:36 PM
I'm using the latest version of Dolphin, and am running on an i5 4670k (overclocked), 16GB ram and an HD5870 (still waiting for a decently cooled R9 290), and am getting 60fps at all times. The sound is perfect with LLE as well. One problem however, the sound seems to be a moment delayed behind what's happening on screen. If I jump, the "Woo! Woohoo!" sounds are always a moment behind Mario jumping. I have LLE on a seperate thread, OpenAL and using the LLE recompiler. I tried adding DSP files, but then I get a prompt about it being an old ROM, and only Zelda Ucode will work correctly. And the sound still lags.
What am I doing wrong? 12-17-2013, 07:16 PM
The XAudio backend is usually a lower latency backend than the OpenAL one. As you are getting 60fps and have no need for timestretching, try switching over to XAudio.
12-18-2013, 04:55 AM
Thanks for your help! However, switching to XAudio did not help, there's still a delay between the onscreen action and sound. Any other ideas?
12-18-2013, 07:42 AM
Not much that I can think of. Have you got "Framelimit = Auto" and "Limit by FPS" disabled? V-Sync in the graphics settings should be disabled too.
12-22-2013, 02:51 PM
I am getting a consistent 60 fps but the there is some serious "lag" / "slow motion" happening. The audio and picture doesn't skip at all it just all slows down to what would feel like 80% of the regular speed. Any know solution?
My Computer: i7-2600K @3.4GHz 16 GB RAM ATI FirePro V vc 12-22-2013, 11:32 PM
Your CPU at stock clock isn't powerful enough to get constant full-speed in this game. Try to overclock (your "K" processor is made for this)
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
12-23-2013, 04:14 AM
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