(12-17-2013, 06:36 PM)TwoHundredPercent Wrote: I'm using the latest version of Dolphin, and am running on an i5 4670k (overclocked), 16GB ram and an HD5870 (still waiting for a decently cooled R9 290), and am getting 60fps at all times. The sound is perfect with LLE as well. One problem however, the sound seems to be a moment delayed behind what's happening on screen. If I jump, the "Woo! Woohoo!" sounds are always a moment behind Mario jumping. I have LLE on a seperate thread, OpenAL and using the LLE recompiler. I tried adding DSP files, but then I get a prompt about it being an old ROM, and only Zelda Ucode will work correctly. And the sound still lags.
What am I doing wrong?
Really? What IR are you running at on LLE? I also have an i5-4670k overclocked to 4.3ghz, 8GB of RAM, and a Geforce GTX 780 and get horrible frame drops when trying to play over 2.5x IR w/ LLE enabled (this is using xaudio2 and OpenGL - LLE on a separate thread enabled and disabled - doesn't seem to make a difference). The purple coin level on the sand storm level (forget the name of it, but it has the instant death sand and the tornadoes you can helicopter twirl in) was darn near unplayable w/ all of the slow-down. However using 4x IR w/ 2x AA and 16x AF when using HLE audio the game runs a near consistent 60fps.
Windows 10 Pro 64-Bit | Core i5 4690K @ 4.3ghz | eVGA SC+ ACX 2.0 GTX 980 Ti (x2 Sli) | Noctua NH-D15 | 16GB DDR3-2400 ram | MSI Z97 Gaming 5 | 500 GB Samsung 850 EVO SSD




