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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii] Super Mario Galaxy
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[Wii] Super Mario Galaxy
09-11-2009, 09:13 AM (This post was last modified: 09-11-2009, 09:15 AM by manaurys.)
#321
manaurys Offline
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ok does anyone has this problem everytime a start mario galaxys a got this error but the wimote work in any other game pretty well
[Image: marioGX.png]

im using
windows vista sp2 64bit
revision 4246
[Image: jg2snk.gif]

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09-11-2009, 03:35 PM (This post was last modified: 09-11-2009, 04:27 PM by Legend80.)
#322
Legend80 Offline
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Is there any way to get all the background music working in SMG???Huh Is the BGM supported yet or am I doing something wrong? The BGM was incredible in this game. Well please let me know!!!
Intel Core i5 2500k @ 4.3 ghz. (Sandy Bridge CPU) / Asus P8P67 / 4 Gig Ram / GeForce GTX 660/ Creative X-fi / Win 8.1 Pro 64 bit
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10-13-2009, 03:14 AM (This post was last modified: 10-13-2009, 03:32 AM by dkTTT.)
#323
dkTTT Offline
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hi guys, one doubt:

i'm running the game almost perfect, with some 30fps<, but is only a fews locations, i'm really amazed with this emulator.
well, i've activated wiimote emulated, with nunchuk, and i use xpadder to map the keys on a joystick, i'm using a xbox360 controller. is it normal that wiimote uses the mouse? because even activated the keys on keyboard and i maped on xpadder, wiimote only works with mouse, to move ( up, down, left, right).

any tips?

edit: nevermind! lol. now i've emulated the mouse movement to anag stick 2 on my joy. Big Grin
Q66@3.4GHz - 2GB DDr2 800 - 9600GT - 1.5TB HDD - 500W Enermax Liberty PSU
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10-13-2009, 04:15 AM
#324
thetrout Offline
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(09-03-2009, 10:45 PM)NeoBrain Wrote: So, what about this bug ?
Are hemandrmedia and me the only people suffering from this bug?

I just hit it, with rev 4389. Pretty darn annoying, since it prevents anyone from saving and getting the extra missions.
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10-21-2009, 07:22 PM
#325
ugoo Offline
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sorry if this is a stupid question but do pull stars work in SMG on the DX9 plugin or not cause on the code google update page on of the DX9 updates said that pull stars should now work on the DX9 plugin
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10-21-2009, 07:55 PM
#326
KHRZ Offline
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Yes but you need to enable EFB read in graphics options
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10-21-2009, 11:22 PM
#327
ugoo Offline
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i did but nothing happens when i move pointer over the pull star in the first observatory room
""I just got my Dunkin Degree from DUNKIN ON YOU"
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10-22-2009, 02:29 AM
#328
MarioMadness
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(10-21-2009, 11:22 PM)ugoo Wrote: i did but nothing happens when i move pointer over the pull star in the first observatory room

You Have to enable it before you start the game, It Doesn't like to change in game for DirectX9
10-22-2009, 07:52 AM
#329
ector Offline
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It also might not work properly on some old cards. If you still have trouble, post your graphics card, can't promise any fix but it's good to know, at least.
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10-22-2009, 10:18 AM
#330
ugoo Offline
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okay i tried it from the start still did not work and im using an intel 945 gm man i hate my graphics card
""I just got my Dunkin Degree from DUNKIN ON YOU"
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