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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii] Super Mario Galaxy
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[Wii] Super Mario Galaxy
09-02-2012, 06:06 AM
#1,291
ESChinski Offline
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(09-01-2012, 07:25 PM)The_Unknown Wrote:
(08-12-2012, 05:47 PM)DefenderX Wrote: Yep.

Your CPU is not enough for SMG. It needs a Core i5-3570k @ 4.2GHz (if LLE is enabled) Smile (Well, in most cases)
I can confirm that. I have exactly this setting and it works (besides some low fps here and there) just great.

But I have one problem: Is it normal that I cannot load a dolphin save state without mario not being able to move any more? I only can go in some directions Sad
you mean that he moves automatically I guess? just w8 3 seconds..
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09-02-2012, 06:51 AM
#1,292
The_Unknown Offline
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Mhm, no the problem persists. It feels like I only can go in some directions. Could be that the Emulator "thinks" I'm running already. I've noticed it doesn't occur every time I load such a savestate. Pretty weird.
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09-02-2012, 07:20 AM (This post was last modified: 09-02-2012, 07:21 AM by neobrain.)
#1,293
neobrain Offline
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Try reconnecting the wiimote by selecting "Tools->Connect Wiimote 1" twice.
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09-13-2012, 07:54 PM
#1,294
The_Unknown Offline
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I found a solution for my problem: After loading a savestate, you just have to stand still for about 5 seconds. After that you can move just normal Wink
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09-16-2012, 06:42 PM
#1,295
Dolphin fan Offline
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I got good speed with Super Mario Galaxy but Dolphin crashes AFTER the credits whatever I do...
I used LLE, Direct3d9 and after that Direct3D11 but still nothing...
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09-16-2012, 07:08 PM
#1,296
DefenderX Offline
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Which Dolphin revision?
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09-17-2012, 02:34 AM
#1,297
acuriousman Offline
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I just hit the dreaded "Grand Star Black Screen" glitch. I tried playing through the whole level without a savestate (Although I had used them in the past) and enabling Xaudio 2, but it still crashes.

Have we made any progress with this? Does anybody have a save file I can use to get past that level?
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09-17-2012, 02:39 AM
#1,298
DefenderX Offline
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Is "Skip EFB Access from CPU" enabled? If yes, uncheck this option. Then, it should work.
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09-17-2012, 02:45 AM (This post was last modified: 09-17-2012, 02:47 AM by acuriousman.)
#1,299
acuriousman Offline
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Unchecked it and still no luck. Sad
Like I said, a save state immediately after that level would be perfect.
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09-17-2012, 02:49 AM (This post was last modified: 09-17-2012, 02:49 AM by DefenderX.)
#1,300
DefenderX Offline
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See here -> http://wiki.dolphin-emu.org/index.php?title=Super_Mario_Galaxy (I forgot, that you use Dolphin 32-Bit Tongue)

Quote:x86 Builds Hangs Before Credits
The x86 version of Dolphin will hang before the end credits play, refer issue 1170. It is related to the HLE sound plugin. To see the credits and save at the end without hanging, use LLE or disable sound.
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