What is the version of your game? If it is PAL, enable EuRGB60 mode (PAL6) in Wii settings
[Wii] Super Mario Galaxy
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07-11-2009, 08:16 PM
07-12-2009, 09:03 AM
I got some screens of my own to share-- they're definitely higher rez than 720p
These were done at 1650x1080 rez, but a couple had errors at the top (weird glitches in the top 40 pixels or so) so I cropped them.
PC:
Core 2 Duo E7200 (@3.00GHz) GIGABYTE GA-EP35-DS3L 4GB (4 x 1GB) DDR2 1066 ATI Radeon X1950 XT 512MB 07-12-2009, 09:11 AM
Thanks for your answer.
No, my game is NTSC, so the "EuRGB60 mode" should be off, right?. I noticed that increasing (or reducing) the resolution, and even adding AA doesn't have any impact on performance... Although it's just a guess, since rarely it goes faster from 12 fps... Maverick 07-12-2009, 09:30 AM
07-12-2009, 10:47 AM
At that rez with 4xAA and 8xAF, it was about 10 FPS in the observatory and 20 in levels.
PC:
Core 2 Duo E7200 (@3.00GHz) GIGABYTE GA-EP35-DS3L 4GB (4 x 1GB) DDR2 1066 ATI Radeon X1950 XT 512MB 07-12-2009, 11:00 AM
In the new revisions the sound listen good.
Have less FPS,7 or 8. The observatory runs to 37-38fps the game is slow.
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(07-12-2009, 11:00 AM)Willysonicteam Wrote: In the new revisions the sound listen good. Desactivate Optimize Quantifiers, it reduces speed instead of increasing it in SMG. Also disabling alpha destination and setting EFB to GL Texture could help. With this settings I get 40 fps on the space ship, 60-80 on observatory and 30-50 on planets. I haven't tried disabling sound, but I doubt it will reduce speed since I'm on DC mode. Most of the speed is taken by the graphics. EDIT: By the way is anyone having this problem: the wimmote doesn't detect colission on the star or on the lunas or when gathering star bits. This happens on rev 3758, rev 3661 worked almost find (had this trouble some times, but wasn't permanent) |
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