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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii] Super Mario Galaxy
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[Wii] Super Mario Galaxy
11-03-2009, 11:01 PM
#341
NicoS
Unregistered
 
hello guys !

I want to know how can i connect a fake Nunchuck ?
And the newest Dolphin don't woek on my PC "error plugin..."
11-05-2009, 03:55 AM
#342
Concerto Offline
Underground Demon
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Posts: 107
Threads: 8
Joined: Mar 2009
Rev 4493. Perfect.
Dual Core on. Framelimit: off
OpenGL 16:9 native 1280x768 anisotropic 16x, AA 16xQ CSAA, Hacks: none, Safe texture cache: none
DSP-HLE Enabled HLE and DTK.
Played with sensor bar bottom of the screen, bluetooth key+wiimote and nunchuk.
OS: Windows 7 x86, Linux Mint.
Hardware: AsRock 4Core1600TwinsP35, Intel Q9650 OC 4.0Ghz, 4Gb Ram Corsair DDR3 1333, Twintech 9600GT XXT OC Edition, LG 8162B 0020 - LG 8164B, NEC 7203A 1.09 - NEC 4571A 1.02, Controllers X360, PS2, GC, WIImote+Nunchuk. Consoles NGC, WII, PS2, PSX.
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11-06-2009, 08:22 PM
#343
dj55 Offline
Junior Member
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Posts: 23
Threads: 4
Joined: Jul 2009
Concerto, What's FPS in game ?
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11-08-2009, 01:30 AM
#344
Concerto Offline
Underground Demon
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Posts: 107
Threads: 8
Joined: Mar 2009
false fps. from 160/180 to 80/90 but works well. If i set framelimit to auto fps goes from 60 to 30 and game is really slow.
OS: Windows 7 x86, Linux Mint.
Hardware: AsRock 4Core1600TwinsP35, Intel Q9650 OC 4.0Ghz, 4Gb Ram Corsair DDR3 1333, Twintech 9600GT XXT OC Edition, LG 8162B 0020 - LG 8164B, NEC 7203A 1.09 - NEC 4571A 1.02, Controllers X360, PS2, GC, WIImote+Nunchuk. Consoles NGC, WII, PS2, PSX.
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11-08-2009, 06:36 PM
#345
sandwichbars Offline
Junior Member
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Posts: 8
Threads: 2
Joined: Oct 2009
wait. how do you get a false fps?

yes, call me a nub all you want. my 'super-powerful' 1.6ghz really doesn't motivate me to search on my own anymore.
[Image: 777085.png]
[color=#FF0000]Wish my laptop went faster...or at least had bluetoothUndecided[/color]
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11-08-2009, 11:12 PM (This post was last modified: 11-10-2009, 11:48 AM by Warrio_r.)
#346
Warrio_r Offline
You too can be anonymous ....
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Posts: 297
Threads: 11
Joined: Aug 2009
hi ppl
can someone put the REAL configuration so that the game to work at a stabble FPS ?Dodgy
in my pc the game still run at a variable fps.
Is there someone that can play the game with a stable fps?
thanks for the helpBig Grin
We are ALL anonymous!!! Dodgy

Intel® Quad Core™ i5-3570 CPU 3.4GHz 
Geforce GTx970 with 4GDRR5
8GB DDR3
Win7 64 Bits
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11-11-2009, 12:51 AM (This post was last modified: 11-11-2009, 12:54 AM by John Peterson.)
#347
John Peterson Offline
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Posts: 110
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(07-14-2009, 05:24 AM)compufan2000 Wrote: Im guessing the part in rolling green galaxy (i think thats the name?) in the second observatory where you jump onto the ball and it tells you to hold the wiimote strait up is not doable without a real wiimote either?

I added an "Upright Wiimote" option for these instances where the upright position is neutral for roll and pitch. Posted it here. To make it work properly with an analog stick you need to invert both Roll and Pitch and switch the X/Y axis and set a tilt Range of around 90°.


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11-12-2009, 05:14 AM (This post was last modified: 11-12-2009, 05:16 AM by pesos.)
#348
pesos Offline
Junior Member
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Posts: 22
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I've two problems running Mario Galaxy. In directx, game runs great but I can't take stars that are to far (not pulling stars, but colors stars that you throw with B)... And when I want to throw one with B, sometimes it works, sometimes not, sometimes only on the bottom on the screen. wtf ??

My second problem is when I try to use opengl, there is no cursor... I Move my wiimote but nothing on the screen.

Thanks if you have any idea to help me.

Rev 4460
CPU : E8400
4 Gb RAM
Radeon 4850
Windows Seven 32 bits
[color=#0000ff]i5 2500k @4.7Ghz | GTX670 OC | 8GB RAM | Win7 x64[/color]
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11-12-2009, 08:45 AM
#349
stunts Offline
Member
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Posts: 50
Threads: 4
Joined: Oct 2009
(11-12-2009, 05:14 AM)pesos Wrote: I've two problems running Mario Galaxy. In directx, game runs great but I can't take stars that are to far (not pulling stars, but colors stars that you throw with B)... And when I want to throw one with B, sometimes it works, sometimes not, sometimes only on the bottom on the screen. wtf ??

My second problem is when I try to use opengl, there is no cursor... I Move my wiimote but nothing on the screen.

Thanks if you have any idea to help me.

Rev 4460
CPU : E8400
4 Gb RAM
Radeon 4850
Windows Seven 32 bits

I can't answer your second problem sorry, but i'm pretty sure i've always had the problem with stars not firing sometimes in opengl and dx9 and also same with ones far away (although I never really played it in opengl much)
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11-12-2009, 08:18 PM
#350
abfab126 Offline
Revenge of the B*tch
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Posts: 715
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In Dx Plugin you need to use EFB stuff in the options so that you can pull the stars
Pentium G2120 Ivy Bridge 3.1Ghz
8GB 1333 DDR3
ASUS 560 TI CU2 TOP
Crucial M4 64Gb

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