Are not the new revision working a bit slower with Galaxy? At the observatory I only get 60 fps now. Much slower than before.
[Wii] Super Mario Galaxy
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07-14-2009, 12:03 AM
O_o 60 FPS is supposed to be full speed, but mentioning that FPS meter is broken, it's ok
07-14-2009, 01:39 AM
(07-14-2009, 12:03 AM)nosound97 Wrote: O_o 60 FPS is supposed to be full speed, but mentioning that FPS meter is broken, it's ok Yeah, I know is full but I usually got about 80 fps in older revisions. But knowing that fps meter is broken is also ok for me =P Edit: Is possible to play this part without use the wiimote? 07-14-2009, 02:13 AM
07-14-2009, 03:14 AM
(This post was last modified: 07-14-2009, 03:20 AM by rodiabloalmeida.)
(07-14-2009, 01:39 AM)crow132 Wrote:(07-14-2009, 12:03 AM)nosound97 Wrote: O_o 60 FPS is supposed to be full speed, but mentioning that FPS meter is broken, it's okEdit: Is possible to play this part without use the wiimote? Yes, it is. Use the roll movement and a analog controller (I use a ps2 dualshock). Is there anyone here with PAL version of the game? I'm having a very annoying and choppy rendering behavior when I run the "supposed-to-be-fixed-pull-star" revisions at 50Hz. Changing to 60Hz solves the problem, but I lost performance by doing this. Can anyone with Mario Galaxy PAL confirm this behavior? And sorry for my bad english. 07-14-2009, 04:17 AM
hello,
My configuration : Intel dual core E5200 @2.5 8800GTX@Stock 2GB DD2 PC-6400 Windows 7 Build 7100 RC1 64-bits Dolphin SVN 3778 SMG Pal The game it's slow, 50 FPS in observatory and SO 20/25 fps in planet. Wii setting Enable Dual & Iddle skipping All advanced stetting are actived Interface stetting (All disable Wii setting : All desable Audio : DS-HLE Settings HLE audio and DTK music are enable OpenGL : 640*480 Native, autoscale, render to main windows,4x and so overlay FPS in advanced setting. Help me to run @40/60 FPS in planet 07-14-2009, 04:21 AM
rodiabloalmeida: Yeah that annoying shit happens on me too (I run PAL), perhaps you should report it in an issue.
07-14-2009, 05:24 AM
Im guessing the part in rolling green galaxy (i think thats the name?) in the second observatory where you jump onto the ball and it tells you to hold the wiimote strait up is not doable without a real wiimote either?
07-14-2009, 06:06 AM
(This post was last modified: 07-14-2009, 06:11 AM by rodiabloalmeida.)
(07-14-2009, 04:21 AM)BlinkHawk Wrote: rodiabloalmeida: Yeah that annoying shit happens on me too (I run PAL), perhaps you should report it in an issue. I reported this issue here. Please, if anyone else have this weird behavior on Mario Galaxy PAL at 50Hz, please comment here and at the issue report on googlecode here (07-14-2009, 05:24 AM)compufan2000 Wrote: Im guessing the part in rolling green galaxy (i think thats the name?) in the second observatory where you jump onto the ball and it tells you to hold the wiimote strait up is not doable without a real wiimote either?Look here. It's hard to achieve, but it's possible. Glad to help 07-14-2009, 09:02 AM
Can someone help me get this running on Progressive Scan?
I am using the Wii version and all the recommended settings, and it works fine until I turn Progressive Scan on when the new window pops open as literally just a black box... |
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