(12-02-2012, 01:49 PM)gjfklhg Wrote:Really? Well I learned something new today(12-02-2012, 10:04 AM)23732 Wrote: Think of it as this:That is not even close to accurate.
1 player: The CPU/GPU only has to render and process one screen, one player, one set of variables, one input device etc. etc.
2 player: The CPU/GPU has to render and process all mentioned things above, times two.
There are two screens, but at half the resolution each, which shouldn't require much more processing.
Input could be handled by an etch-a-sketch. This shouldn't affect speed at all.
If anything, less data is being processed in a 2 player game than single player, since there is no AI running to control the opponent.
OP, you may want to try the latest version.
Thanks for the clarification
CPU: [color=#333333]i7 2600k @ 4.5Ghz[/color]
GPU: [color=#333333]Sapphire Radeonn HD7950[/color]
Cooler: [color=#333333]Corsair H100[/color]
GPU: [color=#333333]Sapphire Radeonn HD7950[/color]
Cooler: [color=#333333]Corsair H100[/color]
