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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] Spider-Man: Shattered Dimensions
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[Wii] Spider-Man: Shattered Dimensions
11-16-2012, 11:52 PM
#1
LordVador Offline
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Wiki Page - Spider-Man: Shattered Dimensions - [edit]
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10-17-2014, 06:23 AM (This post was last modified: 10-17-2014, 06:35 AM by Lumbeeslayer.)
#2
Lumbeeslayer Offline
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Am getting severe Graphic Issue on this game, please tell me theirs a way around it, I tried everything to fix it but nothing, I know theirs got to be a way around it because I seen gameplay videos on Dolphin. The wiki doesn't tell me how to fix it. I tired efb to ram and texture on both video backends same problem. Please help me.
this is the issue http://postimg.org/image/aedixns43/
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10-17-2014, 08:05 AM
#3
JMC47 Offline
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Try setting to EFB2Ram BEFORE starting the game... I can't think of anything else.
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10-17-2014, 09:12 AM
#4
Lumbeeslayer Offline
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I tried setting EFB 2 RAM before starting the game but still nothing.
Windows 10 Pro x64 | Core i7 4790K @ 4.7GHz | GTX 1080 Ti | 16GB DDR3-2400MHz
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10-17-2014, 09:38 AM
#5
JMC47 Offline
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I don't know then, that was just a guess. Could try older builds and see if there's any builds that work, then bisect down to the build that broke it.
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10-17-2014, 10:12 AM
#6
Lumbeeslayer Offline
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I just tested 4.0.1 with the DX9, and the outcome is less severe then DX11. here's a video to show it https://www.youtube.com/watch?v=6u9E44xFIVY the person is using DX9.
But because of the removal of DX9, and the move to DX11 after 4.0.1 the issue with the graphics is more severe. As you can see in the video the graphical glitches will flicker occasionally. But with DX11 the flickering disappears but the graphics stay messed up the whole time compared to DX9 where it comes and go's. So it seems too me this game never worked right. Any guess what the problem is, if it will ever be fixed or go unnoticed?
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10-17-2014, 11:17 AM
#7
Link_to_the_past Offline
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(10-17-2014, 10:12 AM)Lumbeeslayer Wrote: I just tested 4.0.1 with the DX9, and the outcome is less severe then DX11. here's a video to show it https://www.youtube.com/watch?v=6u9E44xFIVY the person is using DX9.
But because of the removal of DX9, and the move to DX11 after 4.0.1 the issue with the graphics is more severe. As you can see in the video the graphical glitches will flicker occasionally. But with DX11 the flickering disappears but the graphics stay messed up the whole time compared to DX9 where it comes and go's. So it seems too me this game never worked right. Any guess what the problem is, if it will ever be fixed or go unnoticed?

Only the hashless builds had the psychedelic colors fixed and those builds were discontinued with the fix never being ported to master (it might not be possible btw, i got no answer from skidau about it in the past that i asked). Here is a link for you to try: https://dl.dolphin-emu.org/builds/dolphin-Hashless-3.0-737-x64.7z
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