I have similar specs with the exception of the graphics card, enable Accurate Vbeam emulation in the game's options, that will give you between 70-100% ingame.
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[Wii] Sonic Colours
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02-04-2011, 12:40 AM
ok i will try
oh yea who loves dolphin emu i do
o and i love sonic ![]() MY SPECS: CPU:AMD Athlon 64 X2 5200+ mainboard:Gigabyte GA-M56S-S3 memory DR2 2048 MBytesgfx card:radeon HD 4670 512 mbytes 02-17-2011, 02:09 AM
i know this is stupid question but dont have a start button and i think i have heard some were i can use my gamecube controler settings but how if its a wii game help just wona play
03-19-2011, 01:32 AM
(This post was last modified: 03-19-2011, 01:34 AM by Swampmoolk.)
btw guys, I seem to have some problem but seems its game side problem
I killed main boss and "escaped" the blast, and all that ending movie was displayed and now sonic endlessly runs in that space path where you just collect rings and aliens with no purpose... and game doesn't allow skipping of that part or even exit to main map... I'd like to have choice to go back to main map with all my "findings" and start over... what should I do ? 04-28-2011, 01:09 AM
Hi! I wanted to ask if it is normal to not be able to insert a second player? Two emulated GC controllers work just fine in other games...
05-20-2011, 09:18 AM
Can anyone help me with this please? I'm getting terrible performance.
![]() These are my specifications: CPU: AMD Phenom II X6 1090T running at 3.8 GHz. Graphic card: AMD Radeon HD 6950 (2 GB). RAM: 4x2 GB, for a total of 8 GB. Motherboard: ASUS Crosshair IV Formula. I only get around 22 FPS, and the music is very crackly too. The emulator keeps crashing a lot as well. I'm using r7540, and I've tried both OpenGL and DirectX 9 (DirectX 11 gives me a BSOD). I have "Scaled EFB Copy" and "Skip EFB Access from CPU" both checked, and "EFB Copies" set to "Texture". Everything else is on its default setting. Does anyone have any suggestions? 05-20-2011, 09:46 AM
(05-20-2011, 09:18 AM)Unknown123 Wrote: I'm using r7540, and I've tried both OpenGL and DirectX 9 (DirectX 11 gives me a BSOD). I have "Scaled EFB Copy" and "Skip EFB Access from CPU" both checked, and "EFB Copies" set to "Texture". Everything else is on its default setting. More settings please. 05-20-2011, 10:00 AM
(05-20-2011, 09:46 AM)ryancollins Wrote: More settings please.Sure. Thanks for the reply. ![]() General: [x] Enable Dual Core (speedup) [x] Enable Idle Skipping (speedup) Framelimit: Auto [ ] Use FPS For Limiting [x] Skip GC BIOS CPU Emulator Engine: JIT Recompiler (recommended) [ ] Lock threads to cores [ ] DSP LLE on thread Display: Video Backend: Direct3D9 - OpenGL seems about the same, but less stable. Fullscreen Display Resolution: 1920x1080 [x] Enable Progressive Scan [ ] Set Console as NTSC-J Audio: DSP Emulator Engine: DSP HLE emulation (fast) [x] Enable DTK Music [x] Enable Audio Throttle [ ] Dump Audio Audio Backend: DSound Sample Rate: 48000 Hz Wii: [x] Use EuRGB60 Mode (PAL60) Aspect Ratio: 16:9 Direct3D9 General: Aspect Ratio: Auto [ ] Widescreen Hack [ ] V-Sync [x] Show FPS Internal Resolution: Auto (Window Size) - 1x Native gives about the same FPS, but looks ugly. Anti-Aliasing: None Anisotropic Filtering: 1x [x] Scaled EFB Copy [ ] Per-Pixel Lighting [ ] Force Texture Filtering [ ] 3D Vision Direct3D9 Hacks: [x] Skip EFB Access from CPU [x] Ignore Format Changes EFB Copies: Texture Texture Cache: Around the middle, closer to Fast. External Frame Buffer: Disable [x] Fast Mipmaps [ ] Cache Display Lists [ ] Disable Lighting [ ] Disable Fog [x] Disable Per-Pixel Depth [ ] Skip Dest. Alpha Pass [x] OpenCL Texture Decoder [x] OpenMP Texture Decoder Direct3D9 Advanced: Everything unticked. Game properties: Everything default. I've tried turning on the ZTP hack, but I can't say I've noticed any difference with it. |
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