[Wii] Sonic Colours
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Quote:Fwiw, I remember getting that kind of square in Super Mario Sunshine if you set the Internal Resolution to Auto (fractional/quality) instead of Auto (integral/compatibility), i.e. try the latter one. thanks! the square seems to have gone away but i still have those weird lines in Sonic's shadow its strange cos both the square and those lines appeared suddenly, yesterday they weren't there and I didnt change the svn, neither I remember changing any option Quote:Disable Anti-alias to prevent disastrous framerate loss well I have exactly the same framerate either with no AA and AAx8. It just the game seems to kill my CPU (1 core at 100%, 2 at 80% and the last one in 60%) with a Phenom IIx4 955 @3,5 ghz Also for me direct x9 works the worst (11-13-2010, 10:18 PM)JADS Wrote:(11-13-2010, 10:14 PM)Miden Wrote: Man, those in this settings, the issue still persists in the same spot -___- This works for Direct X11? because here the Direct X9 or Open GL don't work very well. === Ferr, those lines black lines are in the reality the edge of geometric plane for the shadows that you can see if the wireframe settings is on. I don't know how remove this but I believe if you can try a diferent plug-in. But this new line I don't know what is it. Quote:Ferr, those lines black lines are in the reality the edge of geometric plane for the shadows that you can see if the wireframe settings is on. I don't know how remove this but I believe if you can try a diferent plug-in. yeah now I noticed it doesnt happen in DX11 plug. Its weird causeI have been playing in OpenGL fine and this glich apeared from nowhere, ill stick with DX11 in the meanwhile (doesnt look as smooth as OpenGL sadly) Thanks man 11-13-2010, 11:06 PM
(11-13-2010, 10:25 PM)Miden Wrote:(11-13-2010, 10:18 PM)JADS Wrote:(11-13-2010, 10:14 PM)Miden Wrote: Man, those in this settings, the issue still persists in the same spot -___- No, I am using dx9 and a 64bit version of Dolphin from dolphin-emu.org 11-14-2010, 12:01 AM
Is this game any good? Worth buying? Its been soooooo long since a good Sonic game.
Gigabyte GA-P35-DS3P
Intel Q6600 2.4Ghz EVGA GeForce GTX 570 6GB DDR2-800 Windows 7 Ultimate x64 11-14-2010, 12:09 AM
I try everything but still the black screen after the Sega logo :/
(sorry for my english, i'm french) 11-14-2010, 12:32 AM
Totally worth buying the game!So far i place sonic colours along with sonic adventure!Its awesome to play it in full hd but there is this issue with the black screen in some areas and the slow fps!
i7 920@2.67GHz
GTX 285 3x2Gb DDR3@2000Mhz m/b Gigabyte EX58-UD5 Windows 7 Ultimate 64 11-14-2010, 01:10 AM
(11-13-2010, 02:18 AM)Dario ff Wrote: EDIT: Oh wait, it works with the OpenGL Plugin and the EuRGB60 PAL mode! Thanks for that!And now it doesn't work anymore even with the OGL plugin? The next time I started Dolphin, the game can't get past the Sega Logo again unless I disable "EuRGB60 Mode (PAL60)" or Progressive Scan. But obviously, the darkened graphics are back. Also, some people reported slowdowns with antialiasing. I haven't noticed too much of a frames drop from forcing the internal resolution to x3 though. The game looks gorgeous like that. Shame for the darkened graphics problem though, I can't figure out why it's happening again. 11-14-2010, 01:17 AM
Still getting black screens in Starlight Carnival whenever I use the Green wisp, I'm using the DX 11 Plugin (I have tried OpenGL and DX9 and no difference)
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