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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] Sonic Colors
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[Wii] Sonic Colors
12-04-2014, 11:06 AM
#61
Dogway Offline
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You don't understand my question. How can an intro video have (far) distance?
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12-04-2014, 01:04 PM
#62
JMC47 Offline
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I do understand your question. The Mario Kart Double Dash issue has to do with an efb effect being applied to stuff in the distance for a depth of field. it is improperly filtered in OpenGL, where as it is properly filtered in D3D. I wanted you to test in D3D but got distracted and forgot to ask you to. I apologize.
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12-04-2014, 01:35 PM
#63
Dogway Offline
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Yes, it works in D3D but I refuse to think that they use such a ghetto hack (DOF blur) for filtering video as opposed to the known bilinear or bicubic kernels.
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12-04-2014, 02:30 PM (This post was last modified: 12-04-2014, 02:30 PM by JMC47.)
#64
JMC47 Offline
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I didn't think it was a DOF blur >.> I'm saying that the DOF blur in MK DD is having the same problem of being unfiltered.
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01-01-2015, 06:24 PM
#65
Viking Offline
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The hub world, cut scenes and menus run at 60fps but the levels themselves run at 30fps
Sometimes there are black stripes on the screen like this:   


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01-01-2015, 09:17 PM
#66
JMC47 Offline
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The game runs at 30 fps. I don't think there's anything you can do about that. As for the black line, try using a different internal resolution.
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01-02-2015, 08:02 AM
#67
KHg8m3r Offline
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Grab the latest dev build, you're kinda far behind.
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03-27-2016, 04:41 AM
#68
TheGamerPro Offline
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When I was playing on my Samsung Galaxy s6, using JIT ARM64 Recompiler it won't go passed the wii control boot up screen. But when I use Catcher Interpreter, it boots up the game without crashing. How do you fix this problem?
I was running on build 4.0-9168 (currently the latest)
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03-30-2016, 01:45 PM
#69
domjam Offline
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i playd this game from start to finish on 4.0 9129 x64 on d3d11 at 4k 4x ir with my own reshade preset that i made witch uses alot of effects and i still got solid 30fps. however since i have a samsung 4k display i am able to play this game as if it were running at 60fps thanks to the motion plus settingSmile but yea this game emulates and runs perfectly on this build.
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03-31-2016, 01:24 AM
#70
Kurausukun Offline
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(03-30-2016, 01:45 PM)domjam Wrote: i playd this game from start to finish on 4.0 9129 x64 on d3d11 at 4k 4x ir  with my own reshade preset that i made witch uses alot of effects and i still got solid 30fps. however since i have a samsung 4k display i am able to play this game as if it were running at 60fps thanks to the motion plus settingSmile but yea this game emulates and runs perfectly on this build.

...You know there's a 60FPS hack for this game, right?
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