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[Wii] Sin & Punishment 2 (NTSC-J)
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[Wii] Sin & Punishment 2 (NTSC-J)
05-09-2010, 07:12 PM
#11
StripTheSoul Offline
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Ah, yep, that's what I meant, sorry.

I love it, btw. when they give you the option to have the japanese voices (+ English subtitles). Ain't nothing worse than English voiceovers for manga-stuff ^^
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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05-10-2010, 10:09 AM
#12
fortalrox Offline
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on the emu game look lacks bloom effects, see this video on console, looks more bright and with bloom effect
http://www.youtube.com/watch?v=MrCfFsIxbdA
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05-11-2010, 10:25 PM
#13
Doc E.Brown Offline
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hi guys! Big Grin
I've got this game and I'm trying to make it work on Dolphin.
I'm using the SpellForce build, the same used to make MH3 work good, with DirectX plugin.
the game works like a charm, very nice in-game speed (60/70% but it's like much more), no sound problems or graphical issues (safe texture cache).
There's only one problem: cutscenes are out of sync. Audio is much faster than video and subs. Any suggestion on how to fix it?
thanks! Big Grin
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05-11-2010, 11:39 PM
#14
StripTheSoul Offline
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do you have audio throttle enabled in HLE plugin options?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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05-12-2010, 02:15 AM
#15
Doc E.Brown Offline
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(05-11-2010, 11:39 PM)StripTheSoul Wrote: do you have audio throttle enabled in HLE plugin options?

I've tryied both enabled and disabled, it doesn't fix the problem Sad
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05-12-2010, 03:09 AM
#16
StripTheSoul Offline
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also tried unchecking dual core support and/or idle skipping?
Otherwise I guess it's just the HLE plugin being slow...the LLE plugin might be faster...when it's ready (god knows when it will be Wink )
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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05-12-2010, 03:16 AM
#17
Doc E.Brown Offline
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(05-12-2010, 03:09 AM)StripTheSoul Wrote: also tried unchecking dual core support and/or idle skipping?
Otherwise I guess it's just the HLE plugin being slow...the LLE plugin might be faster...when it's ready (god knows when it will be Wink )

guess i've to try unchecking dual core and/or idle skipping Wink
I don't think it's an HLE plugin issue... it's the same problem that NMH2 had... it was solved with a speedhack for the cutscenes... maybe it could work Huh
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07-11-2010, 06:48 AM
#18
lesch Offline
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yes the game asks if you want to send your highscore online..
for now ive tried "no" serveral times and it crashes with it...
think ill go with "yes" next time i play this and block all connection...
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07-16-2010, 05:06 AM
#19
urthman Offline
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The North American version is out now, and it seems to work okay, or about the same as what people have said for the Japanese. Still seems to have the issue of crashing at the end of a level.

Anyone have a recommendation of a build that runs this game particularly well? It's kinda slow with R5832 on my machine, especially on the big drawn-out explosions at the end of a boss fight (dropping below 5 fps!).

Sin & Punishment 1 was a fantastic game, and this looks to be really fun as well.
My Rig: AMD Athlon 64 X2 Dual Core 5600+, 2GB Ram, GeForce 8800GT, Windows XP SP3
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07-18-2010, 05:09 AM
#20
zontar82 Offline
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confirmed,every time i finish the first mission, i got a "WRITE (and some numerbs)error at the end. can someone pelase confirm if the jap version jhas the same problem?
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