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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii] Silent Hill: Shattered Memories
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[Wii] Silent Hill: Shattered Memories
05-30-2011, 03:51 PM
#201
jaimecristobal
Unregistered
 
thx for the nfo very useful Smile
06-11-2011, 11:11 PM
#202
sgtv Offline
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Posts: 15
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Joined: May 2011
Dudedavid, running works for me, at least in 7590. I have left shift mapped for it.
I can confirm that bug with phone and gallery though.

The strange thing is that the game has 4 star rating in dolphin. I would give it 2.5 to 3 since you barely can be in-game because of those phone bugs not to mention those constant flashlight and texture problems.

Apparently, at some point it was 4. Judging by this video, it actually was nearly-perfect:
http://www.youtube.com/watch?v=UY1MZ5fniPg

But now it’s quite screwed or it could be they used some custom build in that video.
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06-12-2011, 12:20 AM
#203
fagoatse Offline
The Dungeon Keeper
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Posts: 300
Threads: 2
Joined: Mar 2009
Yep, but I'm afraid these hacks are long gone =(
[Image: FSM_Logo.svg]
F S M I believe.
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06-14-2011, 04:22 AM
#204
sgtv Offline
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Can we expect some kind of solution in future?

I mean will those hacks see any come back or are they gone for good?

I’m asking because PS2 version will never be supported according to PCSX2 team.
So Wii version on Dolphin is the only remaining alternative which I hope won’t share
same kind of fate.
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06-14-2011, 05:47 AM
#205
Synapticus
Unregistered
 
Hi

I also tested many different revs. My major Problem is the real wiimote. It is quite laggy in Silent Hill SM. marc1973 in page 16 and injected seem to have the same problem. did anyone fix it ?

By the Way, can somene post a link of whitezero or unknowns 4727 Version ? The Link on the first page is broken.
06-14-2011, 08:48 PM
#206
sgtv Offline
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I couldn’t find these bugs mentioned on Dolphin’s issue tracker, so I opened the tickets:

http://code.google.com/p/dolphin-emu/issues/detail?id=4592
http://code.google.com/p/dolphin-emu/issues/detail?id=4593
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07-19-2011, 05:09 AM (This post was last modified: 07-19-2011, 05:14 AM by sgtv.)
#207
sgtv Offline
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Posts: 15
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Joined: May 2011
Yupie-e-e!

7671 fixed a problem with flashlight!

No broken flashlight in DX9 now. But still, there’s some corruption in light, like lines of some kind.

Much thanks whoever got it fixed!
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07-22-2011, 11:46 AM
#208
MegaJump Offline
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Posts: 203
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Joined: Nov 2010
(07-19-2011, 05:09 AM)sgtv Wrote: Yupie-e-e!

7671 fixed a problem with flashlight!

No broken flashlight in DX9 now. But still, there’s some corruption in light, like lines of some kind.

Much thanks whoever got it fixed!

True that!
Windows 10 x64
Intel Core i5-2500K 3.3Ghz OC'd to 4.1Ghz
Corsair XMS3 8GB DDR3 1600 RAM
Radeon HD 6850
Gigabyte GAP67A-UD4-B3 Motherboard
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08-01-2011, 03:51 AM
#209
herrmus
Unregistered
 
playing with real wiimote and nunchuck and theres a heavy delay in moving it and i keep getting controller disconnected so this is really unplayable like this, anyone know how to fix it?
08-01-2011, 04:20 AM
#210
MegaJump Offline
Member
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Posts: 203
Threads: 16
Joined: Nov 2010
(08-01-2011, 03:51 AM)herrmus Wrote: playing with real wiimote and nunchuck and theres a heavy delay in moving it and i keep getting controller disconnected so this is really unplayable like this, anyone know how to fix it?

Controller disconnect can usually be fixed by "disabling the wiimote speaker" in the properties of the game. The delay is moving is something I always deal with in DKCR, and I'm not sure what's causing it.
Windows 10 x64
Intel Core i5-2500K 3.3Ghz OC'd to 4.1Ghz
Corsair XMS3 8GB DDR3 1600 RAM
Radeon HD 6850
Gigabyte GAP67A-UD4-B3 Motherboard
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