• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
1 2 3 4 5 ... 10 Next »

[Wii] Silent Hill: Shattered Memories
View New Posts | View Today's Posts

Pages (26): « Previous 1 ... 18 19 20 21 22 ... 26 Next »
Jump to page 
Thread Rating:
  • 15 Vote(s) - 3.47 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[Wii] Silent Hill: Shattered Memories
01-24-2011, 04:38 AM
#191
Injected Offline
Junior Member
**
Posts: 34
Threads: 8
Joined: Jan 2011
Did really someone played this game with a real wiimote? I thought my sensor bar was broken and I tested it with candles. No improvement. After that I started Wii Sports and woho it works fine again.
Specs: Core2Duo E8400 3,6 Ghz OC | HIS ICEQ5 HD 5770 | 4GB RAM | Windows 7 Prof 64 Bit | Belkin Bluetooth Stack - WIDCOMM Driver | 2x Logitech Wireless Rumblepad 2 | 2x Playstation Controller | 4 WiiMotes + Nunchucks
Find
01-24-2011, 05:57 PM
#192
IceD_X Offline
ʭ фƇϡɖ_Ж ʬʬ Ѫ ҉קל ךױ ރ ʬʬ ʭ
***
Posts: 76
Threads: 7
Joined: Jan 2011
(01-24-2011, 01:42 AM)Injected Wrote: Got a crash right after entering the form. => I'm using Links Build 6888.

Try with r6901
Rig:
Cpu: Quad Core Q9550 @2.8Ghz (0% OC)
Ram: 4Gb Ram - Dual Channel Enabled @800Mhz (0% OC)
Vga: Ati Radeon HD5850 1Gb (0% OC)
OS: VVindows 7 x64
Find
01-31-2011, 08:31 AM
#193
Evoss
Unregistered
 
hello what is the best config for sh shtr memories? and how to setup movement
please help thnx am new
02-13-2011, 10:12 PM (This post was last modified: 02-13-2011, 11:22 PM by Injected.)
#194
Injected Offline
Junior Member
**
Posts: 34
Threads: 8
Joined: Jan 2011
(01-24-2011, 05:57 PM)IceD_X Wrote:
(01-24-2011, 01:42 AM)Injected Wrote: Got a crash right after entering the form. => I'm using Links Build 6888.

Try with r6901

Thanks, the latest build 7120 of Link is working. But I've got still a graphic problem. there are still many glitches. I'm using DX9. Should I take DX11 or doesn't make it sense? Also Dolphin closes after some interactions in the beginning. for e.g open a second door or reading the 911 plate next to the telephone.
Specs: Core2Duo E8400 3,6 Ghz OC | HIS ICEQ5 HD 5770 | 4GB RAM | Windows 7 Prof 64 Bit | Belkin Bluetooth Stack - WIDCOMM Driver | 2x Logitech Wireless Rumblepad 2 | 2x Playstation Controller | 4 WiiMotes + Nunchucks
Find
02-13-2011, 11:27 PM
#195
Injected Offline
Junior Member
**
Posts: 34
Threads: 8
Joined: Jan 2011
Could someone upload a preconfigurated revision that works well? I tested so long for now, but nothing helped.
Specs: Core2Duo E8400 3,6 Ghz OC | HIS ICEQ5 HD 5770 | 4GB RAM | Windows 7 Prof 64 Bit | Belkin Bluetooth Stack - WIDCOMM Driver | 2x Logitech Wireless Rumblepad 2 | 2x Playstation Controller | 4 WiiMotes + Nunchucks
Find
03-19-2011, 07:24 PM
#196
nefarion
Unregistered
 
The only problem I have encountered so far is the recorded moves. I have downloaded the .ini file with them and put it right where it should be, but I just can't understand how to bind them to certain buttons on the keyboard. Could anyone explain in detail how to configure all this thing?
04-12-2011, 09:13 PM
#197
haomaru83 Offline
Junior Member
**
Posts: 5
Threads: 0
Joined: Mar 2011
i cant make the old revision mentioned in this thread to recognize my analog sticks (i've downloaded rev4687).
but with new revisions, i can configure my joypad so easily, and it recognize all my buttons and stick movements, but with new revisions, i've got a problem with flashlight.
in short :
with new revisions : i've got graphic problem with flash light (as u can see in the pic) but i can configure easily my joypad
with old revisions : no graphic problem at all, but i cant configure my joypad
any suggestions plz?
how can i manage to use my wiimotenew.ini file with old revisions ?


Attached Files Thumbnail(s)
       
Find
04-28-2011, 04:12 AM
#198
Perunapaa Offline
Member
***
Posts: 63
Threads: 0
Joined: Apr 2011
Still does not work? Hymm I wonder if this get's ever fixed hehe Smile
Find
05-16-2011, 04:28 PM
#199
sgtv Offline
Junior Member
**
Posts: 15
Threads: 0
Joined: May 2011
Major graphic glitches both in OpenGL and DirectX as of r7540.

Many textures flicker in OpenGL. Same thing in DirectX but there flashlight also is broken.
Find
05-21-2011, 04:52 PM
#200
Dudedavid
Unregistered
 
I tried everything possible configuration with latest build r7540.
There are still many graphic minor glitches when you open doors and in particular:

- Camera only works if you play in window mode, switching to full screen cause it to freeze and play a black screen on the in-game mobile phone
- After taking a pic with mobile phone, trying to view it in the gallery makes the game freeze: (-) key does not work anymore and you can not exit the menu
- Flashlight creates the same black bars
- no way to run (Z key does not work to me)
- no way to throw away enemies when grabbed
« Next Oldest | Next Newest »
Pages (26): « Previous 1 ... 18 19 20 21 22 ... 26 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread:



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode