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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii] Silent Hill: Shattered Memories
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[Wii] Silent Hill: Shattered Memories
12-18-2009, 04:54 PM (This post was last modified: 12-18-2009, 05:01 PM by Apostacious.)
#11
Apostacious Offline
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(12-18-2009, 03:35 AM)apollo90 Wrote: I copy WiimoteMovement to the D:\Games\Dolphin-r4701\User\Config, then load Dolphin-r4701 but cant found WiimoteMovement in plugins or in wii remote plugin configuration!!! help, i dont understand how it work or what i must do, somobody explain please))) when in game need to shake, nothin work....

see attachments below

       

________________________________________

Hey guys i can confirm that the "coloring" part of the game its fixed in r4707 unfortunately the game seems a little lagier.
My Specs: AMD Phenom II x4 940 3.0ghz - w7/Ubuntu 11.04
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12-18-2009, 07:56 PM
#12
fortalrox Offline
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nice topic, one of the best wii games.
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12-19-2009, 01:58 AM
#13
pahncrd Offline
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What a great ending to a great and interesting game. I wasn't wild about some of the frustration in the chase scenes, but other than that, I loved it.
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12-19-2009, 03:27 AM
#14
Klimat Offline
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Hm, looks like mirrors are sometimes working in this game too.
[Image: Dolphin_2009-12-18_14-51-33-79.jpg]
Sometimes they are normal, sometimes they are messed up and sometimes they show a frozen picture that is not reacting to the Harry's movements.
C2D E8300 2.83, DDR2 2048 MB RAM, GeForce 8600 GT 512 MB DDR2, Windows XP SP3
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12-19-2009, 08:26 AM
#15
Butz_san Offline
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I've been testing my Pal copy and it's fully playable too, so Now we know that USA and PAL version both work on Dolphin Smile


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PC:
i3 @[color=#FF0000]4.2GHZ[/color]
model name : Intel® Core™ i3 CPU 530 @ 2.93GHz Oc. 4.2
cache size : 4096 KB
Video Card: NVIDIA Geforce GT220
Linux Debian Edition @64bits version with KDE 4.11.1
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12-19-2009, 08:40 AM (This post was last modified: 12-19-2009, 09:08 AM by Apostacious.)
#16
Apostacious Offline
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thanks for testing Smile keep playing and see if we have the same problems.
I'll add it to the first post.

ps: some nub gave this thread one star (i know who it was), please show your support and rate!
My Specs: AMD Phenom II x4 940 3.0ghz - w7/Ubuntu 11.04
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12-19-2009, 09:01 AM
#17
lonerwolfie Offline
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(12-19-2009, 03:27 AM)Klimat Wrote: Hm, looks like mirrors are sometimes working in this game too.
[Image: Dolphin_2009-12-18_14-51-33-79.jpg]
Sometimes they are normal, sometimes they are messed up and sometimes they show a frozen picture that is not reacting to the Harry's movements.

I already said why the mirror works sometimes and why sometimes not, they always work with EFB real, when it's on Hack they sometimes work sometimes don't due to a memleak

Also that particular mirror you posted works always as is an In game movie :p

i don't know if safe texture cache will affect this too as i played the whole game with it on
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12-19-2009, 12:03 PM
#18
Butz_san Offline
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I've a lot of graphical issues in the X64 built I'm using, I'm going to compile a 32bits version (It's the only one I can compiled myself xD) and see what happens, I was playing my game and I reach a point where I have to open the god damn door of the car and I couldn't xDDDDD, try to make a save state but when I loaded my save state the wiimode disconect O_o, so I had to play all over again xDDD The escape to the harry's house was pretty hard to do with the jostic and the mouse at the same time xDDDDD, anyways so far the game keeps being playable like the USA version
PC:
i3 @[color=#FF0000]4.2GHZ[/color]
model name : Intel® Core™ i3 CPU 530 @ 2.93GHz Oc. 4.2
cache size : 4096 KB
Video Card: NVIDIA Geforce GT220
Linux Debian Edition @64bits version with KDE 4.11.1
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12-19-2009, 03:11 PM (This post was last modified: 12-19-2009, 03:21 PM by lonerwolfie.)
#19
lonerwolfie Offline
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do not use x64, it's choppier for some reason...
x32 works best
by the way... why arent you saving with the game save system??? you can save pretty much anywhere you want Oo
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12-19-2009, 04:46 PM
#20
Chris85 Offline
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Is there any solution to make textures display correctly when flashlght is turned on? As we know sometimes we get random messed up textures because of lightning.
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