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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] Samurai Warriors 3
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[Wii] Samurai Warriors 3
02-23-2015, 07:08 AM (This post was last modified: 02-23-2015, 07:30 AM by Alucart.)
#31
Alucart Offline
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Yeap, OGL and D3D, both of us give me the same results (I tested both enabling and disabling the option... enabling and disabling are words? D: ) general settings nothing, display auto and aspect auto too internal resolution auto, and scaled EFB copy ticked. ignore format change marked, EFB Copies RAM, texture cache on fast XFB disabled, and fast depth calculation (that what gives problems, marked the zoomed map works, but without image, unmarked zoomed map disappear but image works)
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02-23-2015, 07:30 AM
#32
ExtremeDude2 Offline
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Try disabling fast depth.
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02-23-2015, 08:46 AM (This post was last modified: 02-23-2015, 09:25 AM by Alucart.)
#33
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done that, but then the zoomed map just disappear like I said, and some places (like inside castles) they are needed =\

Just tested on 4.0.2 and works flawessly for DX11 and DX9, on OGL the problem happens, but you just have to disable fast deep and it works fine (without the zoomed map problem)

Guess Im gonna stick to 4.0.2, have to enable V-Beam and Limit FPS by audio and presto, if got any news I come here to talk about my experience...
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02-23-2015, 08:58 AM
#34
ExtremeDude2 Offline
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Do you know if you can find what version of dolphin this started in?
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06-03-2015, 09:14 AM (This post was last modified: 06-03-2015, 09:17 AM by Blob55.)
#35
Blob55 Offline
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I have a problem, where neither of the graphic backends will show me the large map, OR the in-game models and settings. It's like the 3D was disabled for whatever reason. I've also only noticed this problem since around revision 4.0-6500. Before only OpenGL would cause problems with lack of graphics, but how it's both of them!
I even tried disabling Fast Depth Calculation, but it didn't make a difference.
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06-03-2015, 05:44 PM
#36
Link_to_the_past Offline
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(06-03-2015, 09:14 AM)Blob55 Wrote: I have a problem, where neither of the graphic backends will show me the large map, OR the in-game models and settings. It's like the 3D was disabled for whatever reason. I've also only noticed this problem since around revision 4.0-6500. Before only OpenGL would cause problems with lack of graphics, but how it's both of them!
I even tried disabling Fast Depth Calculation, but it didn't make a difference.

I have the same experience, can you open an issue here about it?
https://code.google.com/p/dolphin-emu/issues/list
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08-14-2015, 09:19 PM
#37
Blob55 Offline
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Anyone know why this game runs at 15FPS and struggles to go faster than 60% speed? I'd like to play this game at full speed, but I can't work out how I'm supposed to do it.
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04-06-2016, 04:00 AM
#38
GreenBanana Offline
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I believe the issues with this game may go beyond mere graphics and hardware settings. I've been researching how to get my backup to run in USB Loader GX, but the symptoms remain the same as when run in Dolphin. Because of numerous reports, we may be able to rule out the dump and the game version.

The first symptom is that the game freezes to a black screen beyond the save data screen. I found a report hidden away on a GBAtemp thread reporting that forcing NTSC with an aspect ratio of 4:3 fixes this problem, and by my experience, this did succeed.

The second symptom is further black screening when attempting to play through story mode. For example, selecting Hanzo Hattori's first stage will freeze on a black screen after the "Hanzo's Tale" screen. This occurs both in USB Loader GX, as well as in Dolphin.

Whatever can link these two issues as remaining the same in either environment may be what we must examine in order to find a solution. This is a top-shelf game worthy of our time and energy. Unfortunately, I do not possess the expertise to be able to identify a solution for us all. I humbly ask that we pool together our resources and knowledge and cooperate together in this pursuit.
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12-22-2016, 11:05 AM
#39
Blob55 Offline
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This game has major graphical issues when using DXD11, while using Dolphin 5.0-1516:
[Image: w5BsyCK.png]
[Image: lZPULvw.png]

When I use OpenGL, the game runs at half speed.

Vulkan is a bit faster than OpenGL.
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