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[Wii] Rune Factory Frontier
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[Wii] Rune Factory Frontier
03-26-2009, 06:28 PM
#1
solideater
Unregistered
 
When I choose to play in latest build 2745,the screen becomes black and nothing happens. This same things happens in previous versions such as 2740,2630 etc. Interestingly when i use builds such as SVN 1718 till 2138 the game works with decent speed and sound but after first ingame text spoken by the person the controllers stops giving input. I couldn't be able to find the problem for it, have tried all the methods available. I hope some one has a way of playing it.... Confused
04-04-2009, 04:14 AM
#2
sofakng Offline
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Posts: 66
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Any more information on this?

I'm really hoping to play Rune Factory Frontier on Dolphin...
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04-16-2009, 07:42 PM (This post was last modified: 04-16-2009, 07:48 PM by RuFo_ThE_oNe.)
#3
RuFo_ThE_oNe Offline
French Fry
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Posts: 94
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Try error 002 fix : http://forums.dolphin-emu.org/thread-339.html
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04-18-2009, 04:43 PM
#4
downloadaja Offline
Harvest Moon and Rune Factory Maniac
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(04-16-2009, 07:42 PM)RuFo_ThE_oNe Wrote: Try error 002 fix : http://forums.dolphin-emu.org/thread-339.html


Had tried error 002 fix, but no luck.
Hope the r2987 svn build will fix it (let's hope so).
When using r2037 svn build, Dolphin detects the files inside the iso different from the Dolphin r2752 svn build.
I tried extract the files using the feature from Dolphin and they give out different files. Wonder why is it?
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04-18-2009, 07:22 PM
#5
RuFo_ThE_oNe Offline
French Fry
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Posts: 94
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Try to set Anisotropic to 1x and AA to off
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04-19-2009, 08:45 PM
#6
downloadaja Offline
Harvest Moon and Rune Factory Maniac
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Posts: 158
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(04-18-2009, 07:22 PM)RuFo_ThE_oNe Wrote: Try to set Anisotropic to 1x and AA to off

No luck either. It has problem when loading the game, so maybe it need another projection hack? Tried with the supported already, and still not working.

This is a great game, I want to try it soon...
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04-26-2009, 06:54 PM
#7
downloadaja Offline
Harvest Moon and Rune Factory Maniac
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Posts: 158
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Joined: Mar 2009
Turn off the Enable JIT Dynarec and it can go ingame... but So Slow! (2 FPS)

Then I use savestate feature from Dolphin when it's still loading the opening movie then stop the Dolphin.
I turned on the Enable JIT Dynarec, open the game then loadstate, but wiimote were not connected and I couldn't control it.
Can someone kindly fix this problem?
What is the different between interpreter mode and JIT dynarec that made Dolphin can't read the game when using JIT dynarec?
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06-01-2009, 08:20 AM
#8
Gryphon93 Offline
jDev
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Posts: 30
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I want this game to work too. I'm currently testing if I can get it to work someway.
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06-01-2009, 12:20 PM
#9
downloadaja Offline
Harvest Moon and Rune Factory Maniac
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Posts: 158
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Still no use, since the emulation will lost at the first conversation.
i can go ingame alright now, but i can't skip the conversation at that point.
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06-01-2009, 11:47 PM
#10
hakunushi Offline
Nintendo Fanboy
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Posts: 117
Threads: 16
Joined: Mar 2009
ive never played this game, but im guessing that this conversation has dubed audio, and the audio stops after some time of gameplay, and it stops b4 this line of the conversation, am i right?

if so, its the game waiting for the audio to sync with the subtitles, but since theres no audio it wont go ahead, try disabling the audio completely, it worked for me on fatal frame 4, but didnt for paper mario.

this will be fixed only wen LLE plugin comes out fully, i guess.
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