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[Wii] Resident Evil Archives: Resident Evil Zero
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02-26-2013, 02:29 PM
02-26-2013, 10:00 PM
(02-26-2013, 02:29 PM)Kolano Wrote:(02-25-2013, 10:44 PM)arcangel3 Wrote: Works perfectly!!! / missing some lighting effectsCan you please confirm which settings you are using, and if the issue effects all of the various video back-ends? I'd like a bit more clarity before I document such on the wiki. Direct3D9 / Enhancements Internal resolution: 2x Anisotropic Filter: 16x Game properties checked: Accurate VBeam emulation Speed up Disc Transfer Rate Direct3D11 and OpenGL has the same issue. 02-26-2013, 11:43 PM
Can someone provide an example of what it's supposed to look like?
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02-28-2013, 05:50 AM
(02-26-2013, 10:00 PM)arcangel3 Wrote:Thanks, Wiki updated.(02-26-2013, 02:29 PM)Kolano Wrote:(02-25-2013, 10:44 PM)arcangel3 Wrote: Works perfectly!!! / missing some lighting effectsCan you please confirm which settings you are using, and if the issue effects all of the various video back-ends? I'd like a bit more clarity before I document such on the wiki. 03-16-2013, 02:04 AM
(This post was last modified: 03-16-2013, 02:39 AM by midncircus.)
Why no one mentions Disabling Fog? The game looks washed out in any scene otherwise. I've attached comparsion screenshots.
You may also want to set Texture Cache Accuracy to the left foremost to fix some ghostering in a scene or two. (SafeTextureCacheColorSamples = 0 instead of 512 in the game ini) Look at the rails: 03-24-2013, 02:54 AM
(03-16-2013, 02:04 AM)midncircus Wrote: Why no one mentions Disabling Fog? The game looks washed out in any scene otherwise. I've attached comparsion screenshots.gracias a mejorado mucho la imagen de Resident Evil 0 quitando (Deshabilitar Niebla) ![]() ---------------------------------------------------------------------------------------------- a much improved image of Resident Evil 0 (Disable Fog) thanks ![]() |
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