• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
1 2 3 4 5 ... 10 Next »

[Wii] Resident Evil 4
View New Posts | View Today's Posts

Pages (15): « Previous 1 ... 6 7 8 9 10 ... 15 Next »
Jump to page 
Thread Rating:
  • 6 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[Wii] Resident Evil 4
09-01-2010, 05:46 AM (This post was last modified: 09-01-2010, 07:13 AM by Xtreme2damax.)
#71
Xtreme2damax Offline
New & Improved
********
Global Moderators
Posts: 3,135
Threads: 91
Joined: Mar 2009
I have a Core2Duo E8500 and a Geforce 9800 GT with the latest Nvidia drivers, the game is compatible with Windows 7 and others can verify this. I think you just took it too literally when it was mentioned the game wasn't supported on Windows 7. Not supported means that any issues that arise can't be accounted for and no patches to fix compatibility issues would be released, it's pretty much the same thing for other games that came out around the XP/Vista era but still work fine with Windows 7. The game is still playable from start to finish on Windows 7 so whatever issues you were having were limited to you or a select few people that have played the game on PC.
Find
09-01-2010, 06:54 AM (This post was last modified: 09-01-2010, 06:54 AM by hyperspeed.)
#72
hyperspeed Offline
Welcome to the F-Zero TV
*****
Posts: 826
Threads: 43
Joined: May 2010
(08-31-2010, 08:54 PM)eponymous Wrote: Hi,

The game seems to freeze after you place Ashley on the floor panel in the castle when you run over to activate the other floor panel. This would be the part where you go down the stairs in the large hall right after meeting Salazaar for the first time.

I'm going to try it with another image of the game in case it was corrupted but I just thought I'd mention it here in case anyone else had encountered this.

I'm using 6115 SVN build, with the PAL version of the game and the D3D11 plugin.
eponymous use JITIL.
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 452.06 [color=#00ff00]WHQL[/color]
Find
09-01-2010, 08:11 AM
#73
eponymous Offline
Junior Member
**
Posts: 10
Threads: 0
Joined: Aug 2010
(09-01-2010, 06:54 AM)hyperspeed Wrote:
(08-31-2010, 08:54 PM)eponymous Wrote: Hi,

The game seems to freeze after you place Ashley on the floor panel in the castle when you run over to activate the other floor panel. This would be the part where you go down the stairs in the large hall right after meeting Salazaar for the first time.

I'm going to try it with another image of the game in case it was corrupted but I just thought I'd mention it here in case anyone else had encountered this.

I'm using 6115 SVN build, with the PAL version of the game and the D3D11 plugin.
eponymous use JITIL.

Thanks! This solved the problem. Smile

Find
09-06-2010, 05:14 AM
#74
eponymous Offline
Junior Member
**
Posts: 10
Threads: 0
Joined: Aug 2010
Hi again,

I seem to be getting a lot of audio noise at random points in the game.

This noise is like a kind of high pitcched screeching. I tried disabling the audio throttle on both the HLE and LLE plugins but to no avail.

Any ideas?
Find
09-08-2010, 02:02 PM
#75
Bill F Offline
Junior Member
**
Posts: 28
Threads: 2
Joined: Sep 2010
(09-06-2010, 05:14 AM)eponymous Wrote: Hi again,

I seem to be getting a lot of audio noise at random points in the game.

This noise is like a kind of high pitcched screeching. I tried disabling the audio throttle on both the HLE and LLE plugins but to no avail.

Any ideas?
I get that too (with lectrode's 6181, for example). It doesn't matter if the game runs full speed or not. It goes away when shopping with the merchant or in the item menu.
I also have the weird colored dots show up in textures. (someone posted pics a few pages back)

Changing texture settings (like safe texture cache, efb to ram copy, etc) only creates more texture issues.
With some settings Ashley's clothing textures were being rendering off of her body towards the edge of the screen. However I think the colored dots went away.

Does anyone have any idea why it hangs at that point in 3-1? I just got there in the emulator and noticed it hanged BEFORE I stepped on the switch, not after. I find that kinda strange. I noticed the room has a large number of enemies. I also know that enemies spawn in the ceiling when you get into that room. Maybe if you kill all of the enemies before going into the small room it wont freeze. I'll have to investigate.

If I get some time I could maybe try running that section through the debugger or something.
Find
09-08-2010, 03:15 PM
#76
luc2010 Offline
Junior Member
**
Posts: 25
Threads: 3
Joined: Dec 2009
I have noticed for RE0 and RE4 settings if you set enable efb copy to texture and you have v-sync on it basically removes v-sync. Is this suppose to happen for this option because I noticed screen tearing?
Core I72600k 3.4GHZ OCed to 4.0 GHZ
Zotac Geforce GTX670
4 GB Ram
Find
09-24-2010, 04:09 AM (This post was last modified: 09-24-2010, 04:09 AM by eponymous.)
#77
eponymous Offline
Junior Member
**
Posts: 10
Threads: 0
Joined: Aug 2010
I just completed the game.

Apart from the issue I mentioned above and the audio sync issues:

+ The game runs fine apart from in certain large open areas of the map where it tends to slow down.

+ The sound sometimes starts to go glitchy and sounds corrupted - not nice to listen to.

+ The infra-red rifle scope doesn't appear to show the Las Plagas - could be a graphical glitch.

Cheers,

E.
Find
09-24-2010, 07:28 AM
#78
Xtreme2damax Offline
New & Improved
********
Global Moderators
Posts: 3,135
Threads: 91
Joined: Mar 2009
The infrared scope requires Copy EFB -> Ram to be enabled. Audio desyncs don't happen as long as you can run the game at full speed constantly. The desyncs only happen with the video is unable to keep up with the audio, when the video emulation isn't running at full speed. On my new Core i7, desyncs were very rare considering that I was able to run the game at a full 30 FPS constantly which is full speed for this game.
Find
09-25-2010, 09:24 AM
#79
eponymous Offline
Junior Member
**
Posts: 10
Threads: 0
Joined: Aug 2010
(09-24-2010, 07:28 AM)Xtreme2damax Wrote: The infrared scope requires Copy EFB -> Ram to be enabled. Audio desyncs don't happen as long as you can run the game at full speed constantly. The desyncs only happen with the video is unable to keep up with the audio, when the video emulation isn't running at full speed. On my new Core i7, desyncs were very rare considering that I was able to run the game at a full 30 FPS constantly which is full speed for this game.

My system specs:

Core i7 920 D0 | 12GB Corsair Dominator 1600MHz CL8 RAM | 2x EVGA GTX 285 SLI | ASUS P6T Deluxe V2 | ASUS Xonar D2X
2x Intel X-25M SSD

I still got the audio un-syncs...

Find
09-25-2010, 10:23 AM
#80
Xtreme2damax Offline
New & Improved
********
Global Moderators
Posts: 3,135
Threads: 91
Joined: Mar 2009
That's because of slowdowns that causes the desyncs, try overclocking to 3.8 Ghz - 4.0 Ghz and you should be able to run the game at full speed constantly and the audio shouldn't desync during cutscenes. If you mean the issue with the bgm stopping while playing, then no there isn't anything that can be done about that yet.
Find
« Next Oldest | Next Newest »
Pages (15): « Previous 1 ... 6 7 8 9 10 ... 15 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode