ok! This problem only present in ntsc version?
[Wii] Resident Evil 4
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07-01-2010, 07:24 AM
I have NTSC and as far as I've played through it, it's only that part that hangs
08-12-2010, 09:42 AM
(02-09-2010, 05:36 PM)Xenomorph Wrote: Hi I justed wanted to drop by and mention an error I found in both RE4 for Gamecube AND Wii on Dolphin. In chapter 3-1 attempting to co-operatively raise the crank up, the two platforms both Leon and Ashley must stand on to activate it, the game freezes altogethor if you move Leon onto the right platform. However skillfully maneuvering around it, and asking Ashley to stay there on it, then moving Leon to the left platform, the game does not freeze at the cutscene. Just wanted to point this out. Note, currently I'm using Orleans Dolphin Rev. 5036 and the GC version of the game gave me this error since about Rev. 4890 (or so).lol idd ,nice find it does hang in there
My Rig:
Mainboard: Asus P8-Z77 | Ram: ExceleRam 2x8GB DDR3 Black Shark 1600MHz Cl9 | GFX: Nvidia GTX950 WFOC 2GB DDR5 CPU+Cooler: [color=#0000CD]Intel 2500K[/color] [color=#32CD32]@[/color] [color=#FF0000]4.6ghz[/color] + Xigmatek Gaia SD1283 (Push/Pull) 08-12-2010, 10:18 AM
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lol idd ,nice find it does hang in there [/quote] Another user mentioned enabling the JITIL Experimental recompiler, I tested this and it's true the error no longer occurs. 08-12-2010, 12:48 PM
yeah but its easier with your first idea :-) just walk around the box and position the Ashley
My Rig:
Mainboard: Asus P8-Z77 | Ram: ExceleRam 2x8GB DDR3 Black Shark 1600MHz Cl9 | GFX: Nvidia GTX950 WFOC 2GB DDR5 CPU+Cooler: [color=#0000CD]Intel 2500K[/color] [color=#32CD32]@[/color] [color=#FF0000]4.6ghz[/color] + Xigmatek Gaia SD1283 (Push/Pull) 08-12-2010, 02:30 PM
Does that bug only happen with the Pal version, or does the NTSC-U version suffer from the same bug?
08-12-2010, 03:15 PM
(08-12-2010, 02:30 PM)Xtreme2damax Wrote: Does that bug only happen with the Pal version, or does the NTSC-U version suffer from the same bug? I encountered this with NTSC-U version's of both Wii and GC, though I haven't played with RE4 on Dolphin now in several months, somewhere back in the early 5000 svn's, so I don't know really if the bug still exists now. 08-13-2010, 01:07 AM
I completed the Gamecube version of RE4 on Dolphin a while back, not sure when this issue popped up but the game was fully playable with a few minor issues a while back. It was around the time that Nolan.Check or whoever committed the JIT fixes that fixed the inventory, map screen, treasure screen crashes.
08-13-2010, 01:17 AM
I'm going to play RE4 but Wii version with mouse...it's going to be fun ^^
F S M I believe. 08-20-2010, 12:08 PM
It's a pity, it's still not perfect.
Fog issues, audio sync issues, slowdowns in some areas with the latest r6110.
PC specification:
CPU: AMD Phenom II x3 720 @3.3Ghz Mainboard: Biostar TPower N750 Ram: 2Gb Crucial DDR2 800 Graphics: Asus GTX260 Glaciator Audio: Creative X-Fi Titanium Storage: 320Gb Western Digital Caviar Blue |
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