Have a look here http://dolphin-emu.org/download/list/master/17/
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
[Wii] Resident Evil 4: Wii Edition
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02-26-2013, 11:46 PM
Have a look here http://dolphin-emu.org/download/list/master/17/
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
02-27-2013, 11:24 AM
The version you're using is more recent and should already have those fixes in it. As far as I recall, those revisions stopped the music from cutting out abruptly but did not stop all of the audio problems the game has.
02-27-2013, 10:17 PM
(02-27-2013, 11:24 AM)Nerrel Wrote: As far as I recall, those revisions stopped the music from cutting out abruptly but did not stop all of the audio problems the game has. Sound issues aren't 100% fixed indeed
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
03-28-2013, 04:13 AM
Issue 6151
The audio problem (BGM stop for a moment before it loop) with RE4 is not a duplicate issue of 5825 and 6160, since those issues doesn't fix the loop problem in RE4 (RE2 & RE3 BGM are fixed and Pokemon XD is fixed too)
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 16GB DDR3 [color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color] Windows [color=#3333ff]10[/color] Pro 64bit Currently using DriverĀ [color=#00ff00]WHQL[/color]
New guy here, I'll jump right in.
So I downloaded the latest revision of Dolphin in order to play Resident Evil 4: Wii edition. I edited some of the textures, following some other guide, to make the game look better and everything was fine and dandy. Game was running relatively smoothly, and I got my Wiimote and Sensor Bar up and running too. However, after the first typewriter, by the time you start fighting in the village, horrendous screeching noises occur - getting progressively worse. I never changed any of the settings for audio, as I didn't know what I was doing. I tried the 3.5 release instead, which had slightly better visual performance but the audio screeching was still there. Is there a specific revision that will fix this, or certain settings I can try/use to fix this? Many Thanks, DocBox Specs: Intel Core i5 3570k Corsair Vengeance 16GB 1600Mhz Sapphire 3GB Vapor-X 7950 03-30-2013, 10:17 PM
(03-30-2013, 10:08 PM)DocBox Wrote: Is there a specific revision that will fix this, or certain settings I can try/use to fix this? In sound settings use LLE instead of HLE
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
03-30-2013, 10:29 PM
Okey dokey, I will try it now and feedback. Does it matter which of the two LLE options I use?
Once I get my Wiimote working again, I'll give it a shot. (03-30-2013, 10:29 PM)DocBox Wrote: Does it matter which of the two LLE options I use? Use LLE Recompiler. Also to use LLE you need to dump some files from a Wii (read this thread http://forums.dolphin-emu.org/Thread-how...lle--23103 ). However a free DSP is provided in latest builds (as of 3.5-1031). So if you wanna test LLE without dumping these files you'll have to use very latest builds. But if you wanna use Dolphin 3.5 for example you'll have to dump these files
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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