(07-24-2013, 08:31 PM)lovecfjack Wrote:(07-23-2013, 07:43 AM)Napper Wrote: Just finished Resi 4 on Dolphin. Fantastic support and it runs smoothly (30FPS) and sounds great through out.I don't think so , I just finished RE4 WII edition few days ago as well, using the latest dolphin 3.5 svn 1650.
However in the credits for the game (when they display the villager photos accompanied by that awesome orchestral piece ) the audio is popping/cracking a lot.
Strange how for the entire game the BGM and sound effects were clear and coherent. What is it about the last song that
makes the audio fall apart?
Note: I have tried different audio backends and LLE recompiler. The game runs 100% and doesn't slow.
Thanks!
EDIT: It seems when i tried Dolphin 3.0 (official release) this problem was solved. I presume its a glitch with delroth's new Ax-HLE implementation.
My rig is
cpu 4670k oc4.2g
gpu gts250 512mb
ram ddr3 1333 4g
game setting
hle xaudio
dx9 internal resolution 2x
even with a oced 4.2g 4670k, there are still some occasional slowdown from time
to time,for example ,the fps will drop in chapter 2-1, where you are
get out a cottage and go around a dock at a raining night. However the ending music is fine, I
suppose the new AV-HLE is not the cause of this problem, and it is known that BGM will likely become chopping if the PC cann't handle the game at full speed.
Hey mate if you change to openGL instead of directx I guarantee you won't have that slowdown. Your rig should handle it fine just as long as the AA or AF isn't cranked too high.
Directx slows for me as well in that part but not with opengl.